Decreasing free agent processing time (Full Version)

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drgenelmt -> Decreasing free agent processing time (7/12/2006 5:36:56 AM)

Is there any advice on decreasing the amount of time it takes to run thru the free agent draft. It is taking me an average of 4-5 hours to move through all rounds of the free agent draft.

Tahnks,
Gene




puresimmer -> RE: Decreasing free agent processing time (7/12/2006 6:17:42 AM)

Yikes. What association config are you using, and what type of computer/processor specs do you have?

I have seen virus programs cause slowdowns and many can be configured to ignore files in a certain folder (e.g. the PureSim folder). In some cases if your computer is under-powered, using a smaller association configuration (like 8 teams or 10 teams) helps a lot.




henry296 -> RE: Decreasing free agent processing time (7/12/2006 6:24:34 AM)

Does it take a while to sim games, too?

I've just run into the same problem after running a Windows Update (Windows Genuine Authentication).  I'm still trying to see if I can fix the problem.  It is affecting my entire PC, not just Puresim.




drgenelmt -> RE: Decreasing free agent processing time (7/12/2006 6:30:51 AM)

Actually, it sims games rather quickly.
I originally thought that it waw running slow becasue my hard drive needed defragmenting, so I then reformatted my entire hard drive and then installed minimal programs, as well as PureSim again.

After two or three seasons, it started happening again.

I have a fairly new HP 2.0gHz processor with 1mb of RAM

The only times I notice bottleneck slowdowns is when the free agent rounds are running, ands also when trhe yearly almanacs are being written, say from 2006 to 2017, but I asuem that that function takes a while anyway.
Gene




drgenelmt -> RE: Decreasing free agent processing time (7/12/2006 6:32:01 AM)

oops sorry, in response to teh previous question, I am runnign a 30 team MLB league (fictional template)

gene




drgenelmt -> RE: Decreasing free agent processing time (7/12/2006 3:49:01 PM)

I do notice that between draft rounds, each team evaluates approximately 25000 players (if I'm not mistaken). Is this normal? Is the program keeping players from previous drafts and free agency in memory?

Gene




SittingDuck -> RE: Decreasing free agent processing time (7/13/2006 2:09:14 AM)

2500 maybe? 25000 would be off the charts.




drgenelmt -> RE: Decreasing free agent processing time (7/13/2006 2:15:23 AM)

That's why I was asking.  I noticed smaller numbers before (2500, like you say) but the I noticed 25000+
The game locked up on me a while ago but I thought notning of it..perhpas that caused some problem.

Gene




SittingDuck -> RE: Decreasing free agent processing time (7/13/2006 2:21:35 AM)

Might want to use the compress assn option and send it to Shaun.  Check your Options menu via the Front Office screen and do that if you're interested.  That seems really whacked, especially on such a comp as yours.




kennsing -> RE: Decreasing free agent processing time (7/15/2006 7:14:00 AM)

I am running into a similar issue. It take several hours to run through the free agent draft for me as well. AMD 1.5 GHz with 768 mb ram.

Love the game! Love it!




johneh -> RE: Decreasing free agent processing time (7/15/2006 6:55:36 PM)

Took me about 1 to 1.5 hours to get through FA... Pentium 2.2ghm, 1 Gig of ram
Hopefully Shaun can figure out a way to cut the time down some.




rasnell -> RE: Decreasing free agent processing time (7/15/2006 7:24:41 PM)

I've set a timer and find it takes 15 to 30 minutes for the free agent and almanac-building parts of the off-season and I thought that was awful slow. It got slower 10 years into the league because of all the players who haven't retired yet and all the new ones coming in.

Even at 15-30 minutes, I'm wondering if a future patch can shorter the number of weeks and rounds of free agency and if we can choose to upgrade the almanac only when we really want to look at it -- even waiting a few seasons to do this if we wanted to.




puresimmer -> RE: Decreasing free agent processing time (7/19/2006 3:47:40 AM)

Note the alamanac will not be processed during unattended auto play so I'm not sure if that will help you or not.

I'll look into improving all this, but these times seem awfully slow.




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