Amphibious landings (Full Version)

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Fidel_Helms -> Amphibious landings (7/19/2006 3:40:17 AM)

I heard through the grapevine that the old trick of disembarking in a water hex and moving onto land sans anchorage no longer works. Is this true?




Chuck2 -> RE: Amphibious landings (7/19/2006 3:44:51 AM)

No, it still works.




Erik2 -> RE: Amphibious landings (7/19/2006 12:02:58 PM)

And I don't consider it a trick.
1) Special commando units may be able to land at any coast hex outside ports.
2) If possible I use it in scenarios to force units to stay 1 turn at sea while the enemy may attack with ships, coastal batteries or aircraft. Kind of like a poor man's naval interdiction.

Erik




jimwinsor -> RE: Amphibious landings (7/19/2006 6:29:10 PM)

Frankly, I consider the "trick" to be more realistic than, say, longshoreman at an unoccupied enemy port being more than happy to begin immediately disembarking your naval transports, allowing your invading forces to move on inland on the same turn as landing!

"Trick" indeed!  [:D]  It's port invasions that are majorly silly here, and should be fixed IMO.




Dr. Foo -> RE: Amphibious landings (7/19/2006 7:23:47 PM)


quote:

ORIGINAL: jimwinsor

Frankly, I consider the "trick" to be more realistic than, say, longshoreman at an unoccupied enemy port being more than happy to begin immediately disembarking your naval transports, allowing your invading forces to move on inland on the same turn as landing!

"Trick" indeed!  [:D]  It's port invasions that are majorly silly here, and should be fixed IMO.


Great ponit, ports should be caputered (from land or sea if no units are present) and beaches are invaded from sea. Why do we not have beaches?




golden delicious -> RE: Amphibious landings (7/20/2006 4:37:11 PM)

quote:

ORIGINAL: Dr. Foo

Great ponit, ports should be caputered (from land or sea if no units are present) and beaches are invaded from sea. Why do we not have beaches?


Well we do. See above. Just make sure to use shallow water and escarpments to block hexes you don't want units landing at.

Note that at the larger scales- think division, 20km/hex, week turns- it begins to make sense to just use the system of putting anchorages at port hexes. Landing there actually represents coming ashore adjacent to the port (but within the same hex), seizing it from the landward side, and then bringing in the division's heavy equipment through the port's facilties afterwards.




Casus_Belli -> RE: Amphibious landings (7/25/2006 3:47:54 PM)


quote:

ORIGINAL: Erik Nygaard

1) Special commando units may be able to land at any coast hex outside ports.


Which units, exactly?




golden delicious -> RE: Amphibious landings (7/25/2006 4:12:26 PM)


quote:

ORIGINAL: Casus_Belli

Which units, exactly?


Erik meant that this is one possible use for this feature. I don't think he had any specific scenario in mind.

However special forces units have mountain capabilities and so can land even across hexsides blocked by major escarpment.




Erik2 -> RE: Amphibious landings (7/26/2006 3:22:45 PM)


quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Casus_Belli

Which units, exactly?


Erik meant that this is one possible use for this feature. I don't think he had any specific scenario in mind.

However special forces units have mountain capabilities and so can land even across hexsides blocked by major escarpment.


Yep, but this means house rules most often comes into play.
Say, special forces icon may land outside designated beach hexes.
I've used this in an upcoming Malta scenario where the Italians had special swimming units that where supposed to act as saboteurs after landing. This scenario has several optional invasion beaches where the Italian player must choose one.




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