Sync bug (Full Version)

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LittleJoe -> Sync bug (7/22/2006 2:24:14 AM)

Ive got this bug on both my PBEMs, one of them was most probably caused by improper updating order, and the other i havent a clue as no PT boats where buzzed and we both started under 1.801.

Im under the impression that turning off combat animations for a turn, and not skipping animations are temporary fixes, and that the bug will eventually come back.

Me and my Japanese opponent have tried both and no sucess (so far in the cast of not skipping animations) i realise this has been around for ages, but to me it seems to have become a lot more common under 1.801, and was wonder if there was any way to solve this, other than using screen capture software to record the turn in the Jap perspective, and/or sending a combat report.? Its not a game killer, just very frustrating.




LittleJoe -> RE: Sync bug (7/22/2006 9:30:38 PM)

Just restarted a PBEM, and weve already got it on turn 1! What is this, i and my opponents have never expierienced a single out of sync game before now, now ive had 3 in as many starts.




LittleJoe -> RE: Sync bug (7/23/2006 6:20:35 PM)

Started 4 times now with my Japanese opponent, and we've 'caught' the sync bug every time, Wake has reportedly fallen on my replay, when my opponent has failed to take it yet on each of the 4 starts.

[:(]




Rob Brennan UK -> RE: Sync bug (7/23/2006 10:55:43 PM)

bump .. as opponent no 2 .. dratted annoying as allies i must say !




MarcA -> RE: Sync bug (7/23/2006 11:15:15 PM)

Try the Pompack's patented method. We had a synch bug a while ago and this cleared it up. However, the problem is likely to return any time so its worth checking to the Jap generated combat reports aginst the allied generated combat reports at regular intervals.

To fix the problem, use Pompack's Patented Method:

"1. Japanese player, receives Allied turn.

2. Japanese player turns off COMBAT REPORTS

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)

4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)

5. Allied player enters orders and sends to Japanese Player

6. Japanese Player receives allied turn, turns ON COMBAT REPORTS

7. Japanese player watches combat, enters orders and sends to Allied Player."




LittleJoe -> RE: Sync bug (7/23/2006 11:48:10 PM)

See the first post.

My Japanese opponent claims to have tried this, and my game where im Jap i dont even know how to turn off Combat reports, i turnt it off in the main menu, but i still got the combat reports, so i guess theres some in game hotkey...

This bug is so annoying, espically considering how more frequent it has gotten under this patch.




Feinder -> RE: Sync bug (7/24/2006 11:06:21 PM)

There is no way around it when the sync bug is created from strafing attacks.  It just sucks.  Have Japan send the combat.txt file with all 001s.  My PBEM opponents and I also try to "minimize" the number of 100' attacks, to avoid the sync bug.  Naturally, you need to sometimes, but we "strongly discourage" strafing attacks as these seemt to be one of the most persistant hold-outs of the sync bug.

-F-




LittleJoe -> RE: Sync bug (7/27/2006 4:39:56 PM)

No strafing attacks on eiether of my games. You see, my game as Allies has just started with the bug from turn 1 4 times, Battleships at pearl sinking on my replay, but not on his, Hong Kong falling a full turn before on his...

Most annoying bug ever, as it take a big chunk of the enjoyment out of the game for the Allied player.




dtravel -> RE: Sync bug (7/27/2006 9:23:05 PM)

Maybe you both need to adjust the timing chains in your PCs.  [;)]




rtrapasso -> RE: Sync bug (7/28/2006 12:22:27 AM)

It does help to do a couple of things:

Turn off all other programs and set your swap cache as high as possible. ONCE (and once only) i rebooted my machine, ran only WITP and re-ran the turn and recovered from the dysynchrony.




LittleJoe -> RE: Sync bug (7/28/2006 1:14:06 AM)

Swap cache?




rtrapasso -> RE: Sync bug (7/28/2006 1:35:55 AM)

quote:

ORIGINAL: LittleJoe

Swap cache?


a.k.a. virtual memory:

to adjust:
1) start -> settings -> system -> advanced -> performance <settings> -> advanced-> virtual memory

Set this as high as you can.




LittleJoe -> RE: Sync bug (7/28/2006 2:09:08 AM)

Thanks, ill do this myself, set my swap cache to as high as my space on the hard drive would let me, i usually run it with no programs anyway. Thanks for the help, ill restart my pc before running my next turn.

Ill pass on this information to my Allied opponent too. [:)]




LittleJoe -> RE: Sync bug (7/29/2006 4:39:31 AM)

quote:

ORIGINAL: mantill

Try the Pompack's patented method. We had a synch bug a while ago and this cleared it up. However, the problem is likely to return any time so its worth checking to the Jap generated combat reports aginst the allied generated combat reports at regular intervals.

To fix the problem, use Pompack's Patented Method:

"1. Japanese player, receives Allied turn.

2. Japanese player turns off COMBAT REPORTS

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)

4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)

5. Allied player enters orders and sends to Japanese Player

6. Japanese Player receives allied turn, turns ON COMBAT REPORTS

7. Japanese player watches combat, enters orders and sends to Allied Player."



Im just trying this now on my Japanese game, how is Jap player supposed to turn off Combat reports before watching the combat, and giving orders, when the switch on the main menu only seems to change new PBEM games, and the only way i can see of changing it in game, is during the orders phrase after the replay has been generated :S.




Rob Brennan UK -> RE: Sync bug (7/30/2006 6:48:15 PM)

I also maxed out swop cache and made no differance at all. neither of us are using strafing attacks ( even vs ground targets). and im seeing fantasy WITP .. actually i much prefer the viewed combat replay than reading the japanese one .. sink more ships , more subs escape etc .. Maybe Adm. King is on drugs as someone is giving him some very rosy information !

Having thought about this a bit would the following have any affect ?


1) Would 2 day turns impact the setting of combat reports ?

2) should allies turn off CR when sending back to stop the japanese reset of combat reports to back on all the time ?

3) i am (as allies) doing a lot of fighter vs groud target attacks ( 2000ft) has this any impact on sync bug ? ( hope not)

Frankly as little joe stated , not having combat replays make sense is removing about 80% of the fun factor for me. also its late 42 and i NEED to start planning what to do next. with dodgy replays i'm not even sure that sub reports are accurate etc .. LBA gives wildly differant results and already having lost 4 CV's I'm loath to commit aything until such time as i can 'see' whats happening.







LittleJoe -> RE: Sync bug (7/30/2006 11:58:34 PM)

The only way i can see of doing that Pompack method , is due to only being able to turn off Combat reports in the orders phrase.Is to do it all the turn before..

Like turning off combat reports after a turn, for the next turn, then after the turn without combat reports, turning the combat reports back on, for the next turn.

Theres no other clear way of turning on or off combat reports before a turn starts...

This is too much of a headache for a game thats a couple of years old...




Captain Cruft -> RE: Sync bug (7/31/2006 3:31:51 AM)

I still maintain that this is caused when ships take damage (as can happen in a strafing attack) and new escort TFs or whatever get formed. My theory being that the re-arrangement of the TF and/or ship lists in memory tramples over the random number generator(s) somehow. A "stack overflow" type of thing, or even perhaps a straightforward errant pointer. It may be that damage to "re-spawnable" types of ship (e.g. PT boats) makes it more likely since wacky things have to happen in the ships list when they sink.

Not very scientific perhaps but when I used to play I noticed that the out of sync always occurred on turns when ships took damage at sea. Which in my games was not that often, me being a cautious type when playing early war as Allied.





Captain Cruft -> RE: Sync bug (7/31/2006 3:33:13 AM)

BTW, for those currently afflicted, I always found that the thing would get back in sync a few turns later. Without me doing anything ...




LittleJoe -> RE: Sync bug (7/31/2006 3:47:33 AM)

Unfortunately that doesnt seem to be the case for eiether of my PBEMS. [:(]




MarcA -> RE: Sync bug (7/31/2006 9:20:55 AM)

quote:

ORIGINAL: LittleJoe

The only way i can see of doing that Pompack method , is due to only being able to turn off Combat reports in the orders phrase.Is to do it all the turn before..

Like turning off combat reports after a turn, for the next turn, then after the turn without combat reports, turning the combat reports back on, for the next turn.

Theres no other clear way of turning on or off combat reports before a turn starts...

This is too much of a headache for a game thats a couple of years old...



This is what you have to do, you have to go without combat reports for a turn.




LittleJoe -> RE: Sync bug (8/3/2006 5:20:41 PM)

Had to resort to recording replay files with screen recording software, thanks the the advice anyway guys

Lets hope this bug is squished or lessened in its frequency with the next patch.




Grotius -> RE: Sync bug (8/3/2006 9:06:58 PM)

I hope the programmers can assign top priority to this bug. I know there are other problems still, but I see this as the single biggest priority. It really can suck the fun out of a PBEM.




treespider -> RE: Sync bug (8/3/2006 11:20:32 PM)

In response to the original post:

Are you or your opponent allowing the combat animation to run in its entirety?

To what I am refering to is ... some people like to click on "Done" or press the "ESC" key before a segment of a particular animation is completed, so they can quickly advance to the next or a more interesting segment later within the replay.

A number of people including myself have found that allowing the animation to play in its entirety and only clicking on "DONE" when needed to advance the replay has eliminated and/or greatly reduced the occurence of the sync issue.




LittleJoe -> RE: Sync bug (8/4/2006 4:22:51 AM)

I really dont have the time to let my entire turn run unfortunately, witp already eats up most of my free time as it is.




LittleJoe -> RE: Sync bug (8/8/2006 5:55:15 PM)

Recording the turn solved the problem, but in a unexpected way! [:D]

My opponent noticed that i didnt have any of the new 1.8 features on my turn replay, even though the main menu said i did, so a fresh install of 1.8 and 1.801 solved the problems.





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