Bloodybucket28th -> RE: TOAoW III Scenario Depot (7/24/2006 6:09:05 AM)
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ORIGINAL: golden delicious quote:
ORIGINAL: TheBloodyBucket Maybe this belongs in the scenario design section, but does anybody know if you could "freeze" the German armor on turn one (they led with infantry, trying to clear the way) Shouldn't this be up to the player? Perhaps, although it's an interesting design question as to how much freedom the player should have or when the player should recieve it. The German army commanders were pretty heavily micromanaged, especially concerning the opening phase of the attack. Also, a lot of the key operational players were only given details about the plan shortly before the attack commenced, so there wasn't a lot of time for "scrubbing" the plan according to local realities. Here I think that some rigidity during the opening turn is OK. On the opposite end of the scale you have the much more logical "Plan Martin" that has recieved excellent treatment in TOAW as it's own scenario, where the player is unburdened by Hitler's desire for a unrealistc big solution. I'm sure a lot of players would prefer to have complete control, but it is interesting to me to make a scenario to "behave" in an historical fashion. The beauty of this, or any other good wargame, is that it can be a pure gaming contest, a learning tool, or a lab for the armchair historian. [:)]
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