henri511 -> Change amphibious invasions^ (7/22/2006 9:12:44 PM)
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Will the new game change the amphibious invasion rules? This drives me crazy, and I could never have understood how it works without the thread on GGWAW that I just found on the old forum. [&:] Why have it so complicated (not to mention unrealistic)? Why not simply have transports carry the troops to the destination, then jump out and invade- with the required penalties to prevent unrealistic invasions? One penalty could be that the troop ships could not move adjacent to the invasion site and debark on the same turn, and they could not attack on the move they debark; that would give the defender the opportunity to blast the invaders before they could get off their ships, then to attack them again after they debark. So the attacker would need to have control of the air to invade, which is realistic, and they would be expected to take heavy casualties if invading a defended territory - which is also realistic. In the present version of the game, you can load units on ships, but after that the ships can't move and the units can't do anything except get off - so what's the point? Did the troops drink all the gasoline? Why do you need 2 ships for each debarking unit while only one is required to carry them? [8|] This single issue has probably caused more player grief than any other[:@], so please try to improve it. OK?[:)] Henri
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