Tankerace -> RE: Norm Koger's Distant Guns: Russo-Japanese War sets sail (8/3/2006 12:25:29 AM)
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I took the plunge last night and bought it. I really don't have time to play it with WPO's super patch, but I knew (even if it was a bad game) I would buy it, and I wanted to pay $65 versus $90. What little I did play of it, I already encountered an issue, with my rig I can turn the graphics full up, but the ships movement is jerky. I had to disable one of my dual core's CPUs to get the ships to move smoothly. At all times the frame rate was in the 80s-100s. I tried the campaign as the Russians, starting with the Port Arthur attack. While the game is beautiful to look at, it took me a while to figure out how to get ships to turn to a different course. While Fighting Steel was buggier than all get out, the interface was easier to figure out. As to historical results.... Port Arthur, in retrospect, was a failure, but at least the Japanese got out unscathed. In my game, the Armored Cruiser Novik, Protected Cruiser Pallada were both sunk quickly by torpedos, and two or three other ships each took a torpedo, but did not sink. The Battleship Tsaeravitch took one or two torpedos, and foundered after about half an hour. As to Japanese damage, four destroyers were damaged, seven were sunk. One ran on to a friendly torpedo and blew up, three (either damaged or not, I don't know) ran aground and sank, and three were sunk by gunfire once I got the Squadron underway. I think the game is fun, but I feel that with the condition the AI is in, plus if the campaign is as buggy as people say, I am afraid that it was released somewhat to early. While I don't want to criticize, when looking at the manual there are only two beta testers who did not design something in the game. If anything, WPO taught me that when you work on the game, you tend to get blinded to obvious problems. God knows the WPO Beta team pointed out a ton of stupid "Duh" mistakes. I would be willing to bet that if DG had a bigger beta team, or at least five people NOT in connection to developing the game, it would be less buggy. Still, I do have faith it will all be resolved. A patch was put out yesterday, and I'm sure there is more to come.
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