wild_Willie2 -> RE: 10 best house rules (8/2/2006 5:41:04 PM)
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Must have rules to make the game a bit less mass murder and super blitz..... Ground Unit Stacking Atolls: No more than 50,000 troops of any type defending. Of the 50,000, only 1 division or brigade and no more than 3 SNLF or NLF or Allied equivalent. Zones of Control PDU No Allied upgrade of 2E to 4E, except for a few Bolo squadrons already slated for such upgrades at the beginning of the game. Invasions No submarine invasion’s Aircraft No 4E bomber missions under 6000', except for ASW/Recon missions. No Corsair's allowed on US CV's until 1/44, except for transport missions. No Naval Attack by Allied land based bombers (2E bombers) under 1000', until 1/43. Airfield stacking limited to (50ac x airfield level). Units transferring must be set to training and do not count against the stacking limits. No bombing of empty bases, but bombing/attacking bases with troops present is allowed to gain experience Naval No more than 6 PT boats per hex. ASW TF max 6 ships and no Admirals asigned to command this TF Ground No breakdown of LCU's in combat to reduce fatigue and disruption. under NIKMOD: Only one AA unit per base Allowed and no AA units fighting outside bases. The exeptions are Japan Main Land and Truk max stacking 2 AA units per base PH max 2 AA units , Singapore , and places where AA units from the Island are pushed into one base by attacking units and have no place to go...
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