Amaroq -> RE: Baserunning (8/3/2006 8:51:54 PM)
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Yeah, I'd like to encourage people to jump in more frequently - there are certainly some of us who have been around a lot, but often questions fall in the gaps like a bloop single. Scott, you're articulate and smart, don't back off from posting if you're the first one to the plate! guigsy, I'm not particularly frustrated with the baserunning, either - I do see runners scoring from second on a 2-out single, or going from first to third on a single (especially with 2 outs). It sounds like your expectation is different from mine - maybe that's because I watch the decrepit Giants, so any extra-base advance is a rarity. [:D] What's your mental cutoff for 'with speed?' I think of guys below '50' as being 'slow', and even guys in the mid-to-high '60's as being fairly average, not a speed candidate. Its only the '70' and above characters that I expect to routinely perform better than station-to-station. Guys above '80' are the only ones whom I expect to see stealing bases regularly, and breaking the game with their blinding speed. That sort of follows from my map of the ratings T-scale - 0-25 = A, 26-50 = AA, 51-70 = AAA, 71+ = big leaguer. 50 doesn't equal 'big league average', its well below the average big leaguer. With that in mind, and knowing that speed (or the fielding stats) doesn't improve with potential, I typically draft *for speed*: I think I have only one or two sluggers who are below 50 speed, with a some of my club in the 51-65 range, the majority of my day-to-day players in the 65-75 range, and a couple bench speedsters beyond that. With that breakdown, I see plenty of two-base advances - maybe my team is significantly faster than yours on average? I'd try changing your team composition first. If that doesn't work - or you're already a fast team - you can play with the .XML file. You can find the section entitled BASE_RUNNING, and change the values of "Value" and "SpeedMult" according to the comment above - I think lowering the 'Value' increases the chance that a runner will try for extra bases, and raising the 'SpeedMult' makes it more likely for the attempt to succeed. quote:
- Runners on first not scoring on a hit and run double. That I'm not seeing, either - I wonder if its a minor oversight in the sim engine?
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