David Winter -> RE: 2x Textures? (8/4/2006 3:23:54 AM)
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Hi. It's doubtful you would gain much in the way of on-screen quality by increasing the size of the textures. The texture size for the jersey torso is 256*256. All game textures should be ^2 but they don't need to be square. Some can be 128*256 for example. Others are 32 * 512 The reason I say that I don't think you would get much graphical improvement is because of the way I assemble my textures. Before I apply the texture to the model, I layer it internally. I create a base layer, put down the jersey texture, then the numbers, then any dirt or grime. The base layer is created at the size the shipping bitmaps are created at. This ensures there is no stretching or shrinking of the texture. By creating larger textures I think all you would do is end up using more video card memory that could be used for more important things like rendering the image to the screen. The amount of improvement would probably be minimal and you're frame rates would likely start to suffer if you got too carried away with texture sizes. It's certainly not going to hurt anything to try though. Maybe the little bit of improvement you get would be sufficient.
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