2x Textures? (Full Version)

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NickZ -> 2x Textures? (8/3/2006 9:33:30 PM)

David or anyone else...

Is it possible to double the dimensions of the jersey images in order for the jersey texture to become more detailed in-game? In that case, will the texture of the jersey still wrap evenly? I'm wondering this because many addon makers for NHL 06 have done so-called "2x textures" for their jerseys and the results have been phenomenal, the jerseys wrap in-game perfectly and have better quality to match. I'm just wondering if something like this could work for Maximum as well.




Tbird -> RE: 2x Textures? (8/4/2006 12:27:28 AM)

Edit
Wrong answer by me [:D]

I thought you meant texture stacking for some odd reason instead double size DOH!!!! [&:]






David Winter -> RE: 2x Textures? (8/4/2006 3:23:54 AM)

Hi.

It's doubtful you would gain much in the way of on-screen quality by increasing the size of the textures. The texture size for the jersey torso is 256*256. All game textures should be ^2 but they don't need to be square. Some can be 128*256 for example. Others are 32 * 512

The reason I say that I don't think you would get much graphical improvement is because of the way I assemble my textures. Before I apply the texture to the model, I layer it internally. I create a base layer, put down the jersey texture, then the numbers, then any dirt or grime. The base layer is created at the size the shipping bitmaps are created at. This ensures there is no stretching or shrinking of the texture.

By creating larger textures I think all you would do is end up using more video card memory that could be used for more important things like rendering the image to the screen. The amount of improvement would probably be minimal and you're frame rates would likely start to suffer if you got too carried away with texture sizes.

It's certainly not going to hurt anything to try though. Maybe the little bit of improvement you get would be sufficient.




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