RE: Are the Japanese now TOO powerful?? (Full Version)

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ChezDaJez -> RE: Are the Japanese now TOO powerful?? (8/7/2006 12:18:01 PM)

quote:

IMHO certain IJN operational capabilities are considerably better than real life or USN capabilities are considerably under-rated (worse than IRL):

1) "All torpedoes all the time" - Bettys, Nells and their descendants are all very experienced and always use torpedos when attacking shipping. Been through this in multiple threads but basically these aircraft used torpedoes only sometimes. The likely reasons being that not all aircrew were adequately trained and adequate stocks of aerial torpedoes AND torpedo maintenance personnel were not available everywhere (all level 4 airbases).

1A) Kates use torpedoes all the time too. IRL torpedo attacks seem to have been the province of the "real" KB (Akagi, Kaga, Shokaku, Zuikaku, Hiryu, Soryu). Only those ships appear to have had the training in making this type of attack AND the personnel to maintain the torpedoes. The "mini-KB" composed of CVL's and CVEs is pure fiction. Certainly at the beginning of the war the aircrew, the torpedo maintenance personnel and the ships themselves were definite second-stringers. AND the availability of torpedoes in the magazines of all carriers (IJN, US, and RN) is overstated.

2) Japanese Battleships are allowed far too much flexibility with regards to bombardment missions. At the beginning of the war Japan had no HE ammunition for 14+". Not until late 42 did they have a limited supply (of shells originally conceived as AA ammo). They never really developed a NGFS doctrine and corresponding trained personnel to coordinate NGFS with ground operations.

3) Japanese fleet defense doctrine is completely misrepresented. Radar or not their CAP never received adequate direction and coordination. At the beginning of the war their flak defense was utterly uncoordinated with a ring defense of capital ships evolving only late in the war (when they were beginning to run out of capital ships). IJN FLEET DEFENSE IS REPRESENTED EXACTLY IN THE SAME MANNER AS USN FLEET DEFENSE WHEREAS IT WAS IRL BASED ON A TOTALLY DIFFERENT SET OF ASSUMPTIONS AND CAPABILITIES.

4) THE JAPANESE MERCHANT MARINE IS OVER-REPRESENTED. THE IJN PLAYER SHOULD BE CHECKING ON WHETHER EACH AND EVERY MERCHIE IS DOING SOMETHING USEFUL EVERY SINGLE TURN. As it stands now Mogami lays up 2-3 million tons of shipping in some safe harbor at the beginning of the game cause he can't really find anything for it to do (and I guess cause he sorta shares the view that there may be a bit too much).

5) Jap CD units are over-rated. The only CD unit that ever did anything notable was the Defense Battallion on Wake at the beginning of the war (a US unit). And that was mainly because the IJN tried to take Wake "on the cheap". Besides that one incident, one might conclude the big (Heavy) CD units in a few major ports also accomplished their mission since nobody ever tried to take them on. As far as the Japanese CD units are concerned, they accomplished next to nothing against the invasions that challenged them - they were suppressed by the USN bombardments (the bombardments might not have knocked out the guns but they pretty much kept them from firing on the invasion forces). The alternative to Jap CDs being over-rated would be that USN bombardments are under-rated (same capabilities as IJN in spite of a much more advanced and developed doctrine).



Please let me reply to each of your points. It concerns me that you make no mention of these problems as they relate to the allied position. Why? Each problem you listed has an allied counterpart.

(1) All units, allied or Japanese, that use torpedoes have this problem. I could complain that Swordfish, T-IVAs, Beauforts, Avengers and Devastators can also make unlimited torpedo attacks at any time. Why aren’t we including them also? I have lost many a ship during the first weeks of war to Swordfish and T-IVAs. I wonder how many torpedoes did the Dutch really have available? And what about the Dutch submarines? Surely they didn’t have huge torpedo stocks.

Regardless, I have said on many occasions that I would love to see torpedo production and carrier torpedo stowage modeled. So basically I agree with you that torpedoes are a problem but it is a problem that applies to BOTH sides.

(2) I have never heard of any early war shortage of Japanese common shells which is what they called their HE shells for 14-16 inch guns. I would like to see the source that came from. Japan did use her BBs for the initial bombardment during the Khota Bharu landings until Japan pulled the BBs to intercept the POW and Repulse.

Japan also produced common shells under license from Britain for her British built (or designed) battleships. AFAIK, only Yamato and Musashi had a temporary shortage of common shells when they were first commissioned. Common shells were produced secondary to the AP shells for these ships as their intended mission was to engage the US fleet. The Shiki type shells used for AA defense weren’t developed until after the war began.

(3) I would agree for the most part. However it wasn’t until late 42 that the lessons learned in the Marshalls, at Coral Sea and at Midway had any appreciable impact on US fleet defense. US fighter direction and AA fire were shown to be wholly inadequate during the Marshall Island raid in Feb 42 and again at Coral Sea. While fleet AA fire had improved by the time of Midway, fighter direction had not appreciably done so. The biggest problem being the single communications network used for both ship-air and air-air control. Excited pilots literally jammed the transmissions of fighter directors. In effect there were occasions where fighter controllers were unable to direct their charges, a position the Japanese were often in.

Its interesting that you fail to mention the US uber-CAP. As Andy’s and PzB’s AAR clearly demonstrates, every attempt by the Japanese to attack US carriers after mid-43 results in a Mariana’s Turkey Shoot. US fleet defense was very good in 1944 but it wasn’t impregnable. I can not think of a single engagement where at least some Japanese aircraft didn’t penetrate the CAP. Yet this is an every day occurrence in WitP. That fact is, as many others have mentioned on many, many occasions, the air-air combat routines are simply too bloody. And this is where the root of the problem is. It is what causes Japanese players to have to continuously train, to ramp up production in excess of historical levels. If they didn’t, the game would be over by the time Hellcats arrived on carriers. The Japanese simply wouldn’t have an air force left.

(4) As is the US merchant fleet also over-represented by about 20 percent. Considering that a huge portion of the US merchant fleet was assigned to delivering Lend-Lease supplies, it seems to me that they become available a little too quickly. One of the major problems the US had was in finding enough shipping to send supplies to the front. There were no 200,000+ unit supply convoys enroute Australia in late December 41 like many allied players can generate. However, I have no problem reducing the size of the Japanese merchant fleet by 30-40%. I can’t use them all anyways and the US merchies just gives me more VPs.

But let’s also look at AOs and tankers. I would like to see a routine that limits at sea refueling to AOs only. The US had 11 AOs in the Pacific at the beginning of the war, only 4 of which were capable of refueling ships at sea. In effect, the rest of the US fleet AOs were nothing more than tankers. The Japanese had 24 tankers that had been converted to AOs before the war. Unfortunately the game labels all of them as tankers. The only Japanese AOs listed in the game were those that were purpose built as AOs. All of the AOs that accompanied KB to Pearl Harbor were converted from tankers and were capable of refueling at sea.

(5) All CD units in the game are overrated. As you stated, the CD at Wake was the only CD to actually repel an invasion. But the primary problem isn’t with the CDs themselves. Its with the fact that the game basically requires that APs run themselves up on to the beach to unload. The required landing craft are abstracted so the APs themselves become the targets. I would like to see landing craft added to APs as an expendable device.

I would also submit that Japanese CDs were effective when opposing landings and not one US naval bombardment was effective in destroying coastal defenses. Look at Tarawa and Peleliu. Massive casualties were incurred during the landings. The bombardments at Iwo Jima and Okinawa did absolutely nothing to soften the defenses as the enemy refused to contest the beaches, choosing instead to fight from the hills.

As long as I am at it, let me go on to another WitP inaccuracy.. That is the pilot pools. Andy is absolutely right that it makes no sense to receive only 60 trained USN pilots a month. The USN was churning out hundreds per month at this stage in the war. Indeed, the US began to cut back on pilot training by mid 1944 because there weren’t enough units to take them all. USN pilot pools should receive at least 120 per month and USMC pools should receive at least 90 per month. The USAAF pools appear to be correct as the vast majority of its trained pilots were earmarked for Europe.

In addition to the USN pools, I feel that the IJN and IJA pools are grossly understated, far more so than the US pools. The IJN receives 10 pilots per month for the entire duration of the war and the IJA receives 20. These numbers are not bad for the pre-1943 period but they seriously reduce the RL levels later.

Now without even using any sources concerning Japanese flight training, just consider that Japan produced over 55,900 aircraft of all types between 1 January 1943 and 15 August 1945. Approximately 36000 of these were bombers and fighters, 7000 were trainers and the rest were patrol, recon, and supply types. So with Japan producing 7000 trainers, in a little over 2.5 years, just who were going to fly these bright, shiny, new aircraft? Okay, I digressed but it is an interesting point.

Anyways, the IJNAF graduated 391 pilots in 1942. Over 900 graduated in 1943 and another 2000+ graduated in 1944. The ones that graduated in the latter half of 1944 had had their training programs drastically cut short due to a lack of fuel and instructors.

I am unable to find accurate numbers for the 1945 IJNAF graduates or for the entire IJAAF war program. I do have one source that says Japan trained over 6000 IJAAF pilots during the entire course of the war but it doesn’t break it down by month nor does it give a clue as to quality.

I believe the fix for this would be to provide Japan with 50 trained IJNAF and 100 trained IJAAF pilots per month after 1942.

BTW, Spence. I'm not trying to pick on you. You just happened to mention some of my own pet peeves about the game.

Chez




Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/7/2006 12:42:25 PM)

I love this game and I dont find either side to be over powered. (I do think the USN is underpowered in 2 specific ways but I have made my point on this)

Chez re your point on pilot training I could be wrong but dont all reinforcemnt gps arrive with trained pilots as well.

In reality I am getting about 120 USN pilots a month because of new groups arriving with trained pilots I still think this is low and the default 30xp for pilots in excess of this unreasonable but I am getting more than the 60 replacements into the pool.

I have not played as the Japanese so I dont know how many reinforcement gps they recieve but when calculating trained pilots recieved against historic totals you need to calcualte to total recieved and compare that to historic.

My understanding (and again I could be wrong) is that actually the Japanese should recieve NO pilots with any reinforcment groups and should be forced to train all pilots up to trained status via the training mission i.e. the pilots they do recieve free were put in as a crutch for the AI.

Fundamentally US pilot training is supposed to be off map while Japanese training is on map.

If I am correct it was the intent of the devs that all Japanese pilot training should be done on map via the training command.

Now obviously given the bloody nature of air combat and the slow rate of training this is sub optimal but that is my understanding of the intent.




Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/7/2006 12:48:11 PM)

Isnt there a very easy answer to this.

Create 20 IJN training schools as 100 plane groups (call them Claudes !!!)
Create 20 IJAAF training schools as 100 plane groups (say Nates)

Restrict them to only be able to use the "Training Command" so no bombing CAP or any other type of mission not even search set them at start to have zero planes and zero pilots.

With the new disband to pool ability at Tokyo per the latest patch the Japanese can run as many or as few classes as they want or as there supply can take when they hit an acceptable xp level the Japanese disband the school to the pool and they have 100 trained pilots to use it may take 3 months to get a trained pilot but if the Japanese are willing to pay the supply cost so be it.

As long as these schools have NO other possible mission than training I would be happy with that.

i.e. give the Japanese the tools to perform the on map training that the game thinks they need.

This has given me an idea as to how to overcome my USN navy pilot shortage.....[:D][:D]

Andy




pauk -> RE: Are the Japanese now TOO powerful?? (8/7/2006 1:00:03 PM)

hi Sneer, do you really think that would solve problems?

In the game, possibly yes... but than we would have thread "Aren't Jap pilots too powerful" or something like that, arguing that Jap pilots get too much experience by training mission. Of course, it isn't the same with Allies - we all know that they withdraw veterans from the frontlines and set them as instructors, which is not a case with their Japanese counterparts....

Furthermore, i'm almost sure that even that would be somehow fixed than our guys would start another thread "aren't Jap pilots gaining too much exp in the combat model" with arguments like there wasn't possible in RL because their diet was based on rice only, and their allied counterparts had more balanced food with carbohydrates, proteins and all required vitamines therefore they were smarter and capable to learn faster.

I would counter that Japanese also eat fish which have quite a lot phosphor which is good for brain....[:'(].. so Japanese are smarter![:D]

Sorry on joke, but i'm getting sick about that onesided threads. Since the game begins lots of such threads had started:

Zero is overpowered
Zero bonus
IJN/IJA pilots too high exp at the start of the game

these three are top of my head, i'm sure i could remember few more about overpowered Jap planes and pilots only....

These guys doesn't understand what you wrote "after mid 42 allies decide how we Japanese player play - it is often not purely our choice as most of sorties flown are of defensive nature", and will never understand...

Even Mogami doesn't want to hear some things - when we disscused about A2A combat (i won't repeat his and my propositions, i'm just tired of that) i tried my best and put some ideas for tweaking - both sides. But interestingly, he didn't bother to answer that (and this is not only his habit).

They all puting historical argumentations, but when i ask them how far you gone as Japan in your games? Did you reach 1945? - without combat training program! - they just ignore my questions. So much about their consistency...

that is why i just don't bother to keep disscusion seriously anymore. And I'm pretty sure that spence will post his arguments in some other post although Chez explained him whats wrong in his post [:)]

Someone could be pissed off with my post, but i don't care. I didn't offend anyone and it is their problem if they recognised themself in my post. Fortunatly there is majority of nice AFBs here so this majority wont influence on possible one side changes.

I simply refuse such changes - i've paid 70 bucks same as they did.






pauk -> RE: Are the Japanese now TOO powerful?? (8/7/2006 1:03:59 PM)


quote:

ORIGINAL: Andy Mac

Isnt there a very easy answer to this.

Create 20 IJN training schools as 100 plane groups (call them Claudes !!!)
Create 20 IJAAF training schools as 100 plane groups (say Nates)

Restrict them to only be able to use the "Training Command" so no bombing CAP or any other type of mission not even search set them at start to have zero planes and zero pilots.

With the new disband to pool ability at Tokyo per the latest patch the Japanese can run as many or as few classes as they want or as there supply can take when they hit an acceptable xp level the Japanese disband the school to the pool and they have 100 trained pilots to use it may take 3 months to get a trained pilot but if the Japanese are willing to pay the supply cost so be it.

As long as these schools have NO other possible mission than training I would be happy with that.

i.e. give the Japanese the tools to perform the on map training that the game thinks they need.

This has given me an idea as to how to overcome my USN navy pilot shortage.....[:D][:D]

Andy


not a bad idea. I would speed up training little more. IIRC it takes almost a year to train recruits to the 50xp level - which is too long, both for the RL and especially for the game.




AmiralLaurent -> RE: Are the Japanese now TOO powerful?? (8/7/2006 1:26:21 PM)

One thing that is disliked in WITP is the ground-training method (that may be used by both sides, even if it more useful for Japan), that is totally unrealistic.

Flying combat missions should bring experience, OK, but bombing passive enemy targets should bring less experience than training, where at least one can verify if its bomb has hit or not, and experienced pilots may monitor the bombing/strafing/flying and so on.

IMOO, a pilot should do an experience check (ie D100, if it over its actual experience score, it wins one point) in the following cases :
_ 5% each time he land after a mission
_ 50% each time he flies a training mission
_ 10% each time he bombs a target
_ 25% each time AA fire is experienced
_ each time he is involved in an air battle (and fired or is fired on)
This is cumulative. A crew flying a bombing mission and facing AA and enemy aircraft will do 4 checks (at 5, 10, 25 and 100%)

So example a 30% pilot is on training for one month and flies (weather permitting) 30 times. The above system will give him an average 16.5 checks (1.5 for flying and 15 for training) that will bring him an extra point 6 or 7 times on ten depending of the time of the month and is current level, so he will gain roughly 16.5 * 0.65 = 10-11 points in one month.

Same with a pilot at 80%. He also has 16.5 checks but will only win 1-2 points.

Another unrealistic thing is the illimited number of pilots at 20-30% that Japan has.




pauk -> RE: Are the Japanese now TOO powerful?? (8/7/2006 1:49:28 PM)

we are agree on that issue. However, i don't want to see any changes to ground combat training before the whole A2A is revised. There are many things need to be looked:

- 4E effiency against naval target
- figthers unlimited ammo in the game
- possible coordinated strikes of 200, 300 4E bombers on one target
- very easy maintaince for 4E bombers
- same VP for fighters and 2E or 4E bombers
- training bombers with supply mission over the 59xp

this is just some of them caming from top of my head. As i stated, only changing ground training missions would lead to another unbalance, and ground attack training is only chance for Japan to have a decent force with which he can HOPE it will delay Allies (and limit them to the historical tempo).

Your idea isn't bad, however, i do think that would be easier to do reasonable tweaks with things i already mentioned above and:

- limiting all planes gaining max 59xp unless it arent combat missions (A2A, ground, naval, even a naval search at the frontlines)
- limiting gaining exp with ground attack for fighters to certain level (could be 65, 70, 75)
- disabling overstacking AFs




AmiralLaurent -> RE: Are the Japanese now TOO powerful?? (8/7/2006 2:36:58 PM)

A way to bring back the game to realistic level will be to forget the rule of the 250 AS points supporting an infinite number of AC... and the introduction of a deckload concept limiting what an unit or a CV may launch at one time, enabling only part of the AC to be sent in the same wave (and only part of the defending fighters to oppose the raid).

But I agree with Pauk that such changes are to be pondered with playability and tested. Right now WITP is totally unrealistic and far more bloody than RL, but is playable and most of us enjoy it.

To go back to Pzb vs Andy, yes it is a strange situation to see Andy running out of Hellcats, but the whole game is suffering from the "edge map" effect and so it is not a surprise it is strange now. Still a month after turning back off Mariannas, Andy was still able to crush the KB off Jolo. And in all these battles, Japan losses are as far as I know more than twice higher than the Allied ones, so Japan is still losing the war, even if it is not losing all battles.




Feinder -> RE: Are the Japanese now TOO powerful?? (8/7/2006 2:59:56 PM)

Ultimately, this thread becomes one group of fan-boys shouting down the other.

If evidence is an impartial voice, then look at the AARs to answer to the question.

-F-




RevRick -> RE: Are the Japanese now TOO powerful?? (8/7/2006 3:33:43 PM)

quote:

ORIGINAL: RUPD3658


quote:

ORIGINAL: flipperwasirish


quote:

ORIGINAL: RUPD3658

I don't know about all this training of Japanese pilots. I don't bomb bypassed bases or even train pilots at all. They go straight to the front and are weeded out in Darwinian fashon. I doubt I could spare the supplies to keep extra squadrons training.



"Sir, excuse me General Rupd. Everybody reported to sick bay today. It seems the men would all like to request a transfer from your unit. They respect you but think you are too old school. They want to live, love and above all live some more...

Flipper


Have them report to the parade grounds outside of sick bay. I am sure that once a few of them have their "Illness" treated by a 5.5mm round to the head the rest will be cured.

Their lives do not matter. Only the fate of the Empire does. [:-]



Ah, the Stalingrad approach to desertion prevention.




Tom Hunter -> RE: Are the Japanese now TOO powerful?? (8/7/2006 5:25:28 PM)

Just stopped by and thought I would throw in my 2 cents[:D]

For those who are new I used to play Allies, I ripped the Japanese apart in a few games, but eventually stopped playing because of the many problems I found with the game engine took the pleasure out of the game for me.

I will second everything Chez said, and I don't find the Japanese to be too strong. Even against Mogami I was still inflicting very heavy casualties by mid 42, and many of the concerns expressed by those who feel Japan is too powerful were never going to happen in our game.

Jim Burn's point about Japanese front line fighter production is somewhat close to the truth, but if the Allies play right the Japanese will still have huge problems starting in 1943.

I found a lot of problems with the game and game engine, but I don't feel that an overpowered Japan is one of them.




aztez -> RE: Are the Japanese now TOO powerful?? (8/7/2006 5:48:38 PM)

Nice to see you Tom!

I kind of miss reading about your agressive style of play and strategy. Any chance you will be someday starting a new game or is done for good?




RUPD3658 -> RE: Are the Japanese now TOO powerful?? (8/7/2006 6:14:05 PM)

[sm=00000924.gif]




pauk -> RE: Are the Japanese now TOO powerful?? (8/7/2006 6:57:33 PM)

I'm with aztez!

We are missing you and your games....

and still recalled your thread about wierd naval combat routines....[:)]




Oliver Heindorf -> RE: Are the Japanese now TOO powerful?? (8/7/2006 7:11:18 PM)

quote:

ORIGINAL: Feinder

Ultimately, this thread becomes one group of fan-boys shouting down the other.

If evidence is an impartial voice, then look at the AARs to answer to the question.

-F-


evidence ? what for evidence ?

[:D]

guys, install bf2, run a few rounds and you know who will win [:D]




Feinder -> RE: Are the Japanese now TOO powerful?? (8/7/2006 7:15:24 PM)

Just send some more of those tasty morsels labled CVE my way Oli. My kamikaze pilots are looking for something to bang their head against...

:^)

-F-




mlees -> RE: Are the Japanese now TOO powerful?? (8/7/2006 7:34:16 PM)

Some genre of computer games have created the mind set wherein the player thinks that victory is only acheived when the enemy is completely wiped off the map. Those players then bring this mindset into WiTP, and find the way the war unfolds to be frustrating.

As I see it, the Japanese have the initiative at the start, and make impressive gains. Then, at some point, a stalemate developes, and a slow Allied build up commences. (This period adds to the tension of the Japanese player, because they dread the oncoming phase.) After the Allies have stockpiled enough stuff, they batter their way back towards Japan, with the intention of bringing the Home Islands under air assault.

So: Japan sets the tone in '41-'42, '43 stalemate, '44-'45 Allied ascendency.

A lot of players who favor playing the Japanese have expressed frustration at how they get stomped in '44, no matter how well they do in '42.

Conversely, the Allied camp feels that they should be able to steamroll the Japanese in late '43 and '44. (Yet it seems to be far tougher than "it should be".)

Neither player is very happy when the other is in the drivers seat.

It also seems that very few games have made it into mid '45. Most Japanese players quit the game before then.

My longwinded point: The lack of total domination makes victory seem just out of reach (when your ascendant), and eventually impossible to achieve (after playing several games and not reaching that total victory goal). This causes a lot of players to want to "tweak" the system, looking for that emotionally satisfying game.




mogami -> RE: Are the Japanese now TOO powerful?? (8/7/2006 8:16:38 PM)

Hi, My main problem with people who think the "Japan conquers the map" games are plausable.
Populations in 1941


Japan  71,600,000
USA 133,700,000
China 500,000,000

Japans early advantage is all of her manpower starts in Pacific while it takes USA a few years to transport theirs. However it does show that Japan is going to be outnumbered in excess of 9 to 1 before adding in any of the other combatants she will face.

The most favorable ratios exist in the first 6 months. (That is why apan started the war. Knowing by 1943 the ratios would make any sort of success impossible)

I know it hurts. But Japanese players must try to achive a favorable defensive postion by mid/late 1942 and then fight to protect it. If you want to conquer the map play the Allies.




AmiralLaurent -> RE: Are the Japanese now TOO powerful?? (8/7/2006 8:22:34 PM)

Agree with mlees. As a simulation, WITP is IMOO a failure, but as a game it is balanced enough (if you don't use the worst exploits that we all know). If the Allied in 1942 lost 3 AC for every Jap AC he is shooting down, he is losing on the battlefield but winning on the scoreboard. And same for 1944, the Japanese player goal should be to resist as long as possible (the only way to win will be to disgust the Allied opponent).

As I said before, I'm not sure PzB won in points term the last battles he was engaged into against Andy. My own opinion is that the lack of any front activity on the mainland has delayed the shift of the balance by one year so PzB is still able to bite, but the Allied become stronger and the Japanese weaker.





mlees -> RE: Are the Japanese now TOO powerful?? (8/7/2006 8:37:01 PM)

I wish for a game that models the war, as it was, or as it could have been.

I realise that there are going to be consessions made, in regards to having a hyperaccurate model versus playability and CPU demands.

As such, WiTP is the most ambitious I've seen in a long time. And one of the most successful in the attempt. IMO. I can't think of another title that has the same level of detail available to the players.

Is Japan too powerful? I don't think so. It's more powerful in the game than it was IRL, IMO, but not unstoppable. The Allied player just needs to be on his best game in the beginning. (Less room for error.) The Japanese player will need to play much more carefully (than he was in '41 and '42) after the tide has turned.




ChezDaJez -> RE: Are the Japanese now TOO powerful?? (8/7/2006 9:46:21 PM)

To all:

In many ways, Japan is stronger later in the game than she was in real life because of things that have little to do with the game mechanics.

Both players have benfit of historical hindsight. IRL Japan thought the war would be short and so did not adequately plan for a war of attrition. The Japnese player knows that the war will be long and so begins planning for attritiion by immediately beginning to increase aircraft production and accelerating aircraft RDs.

IRL, Japan lost two crucial campaigns during 1942: Midway and Guadalcanal. Both of these campaigns inflicted heavy losses on the Japanese that they could not easily absorb. But even with the RL losses, the alied juggernaut was slow to start. Lae didn't fall until September 1943 and Tarawa wasn't invaded unitl November 1943 yet we see multiple major allied invasions in 1942 and early 1943.

The Japanese player knows he must avoid these types of defeat in 1942 if he is to be even remotely successful in slowing the allied advance. So he keeps KB intact to ward off those pesky allied carriers. He refuses to risk his surface fleet except when the payoff warrants it. He bombards airfields that threaten his advance.

The allied player knows that he can let the Japanese player run wild in 1942 because no matter what, he will be stronger than Japan by the end of 1943. And given the fact that the player on offense has the advantage, the allied can choose those areas that are weakest to invade. Japan, as IRL, can only wait for the hammer to fall somewhere. The allied player knows what airfields and ports throughout the Pacific can be made into major bases to support his advances. IRL the Allied player had little knowledge of the hundreds of islands and atolls. Ulithi? Tinian? Peleliu? Allied commanders had no knowledge of these places before the war. Look at Peleliu especially. Despite all the recon over that island in the weeks leading to invasion, the intel wienies thought it was relatively flat. They didn't realize that it was actually quite rugged until they invaded.

The allied player also knows Japan's Achilles Heel... her ability to ship resources and oil. In the game, many players attempt to interdict the sea lanes from the start while IRL the US didn't begin the submarine war in ernest until June 1943.

Yes. Both sides benefit from historical hindsight. Its what allows Japan to remain strong and to know where the best places for alllied invasion is so plans accordingly. It also allows the allies to begin operations earlier rather than later because the Allies know that the Japanese airforces will have generally inferior aircraft after 1942.

The uncertainty with which the real life opponents fought has been removed from the game because of historical hindsight. And that produces ahistorical benefits for each player.

Chez




dtravel -> RE: Are the Japanese now TOO powerful?? (8/7/2006 10:09:28 PM)


quote:

ORIGINAL: Andy Mac

With the new disband to pool ability at Tokyo per the latest patch


The "Disband to Pool" is being removed in 1.802. This was announced by the developers some time back.




tabpub -> RE: Are the Japanese now TOO powerful?? (8/8/2006 2:03:28 AM)


quote:

ORIGINAL: ChezDaJez

To all:...

<stuff that I mainly agree with>

...The uncertainty with which the real life opponents fought has been removed from the game because of historical hindsight. And that produces ahistorical benefits for each player.

Chez



1st: Anyone basing their position on the current state of affairs in the PzB-AMac AAR is starting from a .....let's say fallacious position. Without the pressures of the other fronts, that allows the IJ to be stronger than historical, if those fronts were restored to operation, this wouldn't be the case.

2nd: The allies did NOT attrit the IJ air groups using just naval air; it took a long campaign in the Solomons/PNG to wear down the fighting capability of the IJ air groups. If there is no campaign like this, due to either/both players avoiding it, why would we expect the IJ air forces to magically wither away?

3rd: goes with 2nd, the Marianas were invaded in mid 44, after many campaigns that rendered the IJN air a shadow of it's former self, and IJAAF additionally. American Naval air groups had not suffered much in the the way of losses and were able to stand alone for the FIRST time without being under some cover of landbased air for the first time in the Pacific War. If the IJ air groups are not worn down as they were in history, I don't think that the Marianas would have been as easy as it was.

Other than the Marianas landing, every landing by American forces in the war was in range of some landbased bomber (if not fighter), and I think that even the Marianas were barely in range of Eniwetok in RL. Peilieu (Palau in game) has been used in some quotes; it was invaded as it was thought to be necessary for a base there vs. the Phillipines intially, though it should have been cancelled in hindsight....Leyte was invaded 2 months early due to IJ weakness in area that was exposed thru carrier raiding operations throughout the PI/Formosa area in the post Marianas period; if there had not been such weakness, then Leyte would have waited for bases in Palaus/Morotai/Northern PNG and possibly Mindanao to be invaded and developed.

I guess the final point that I am trying to convey is that you can't look at just one aspect in and of itself; many things are interrelated and are different in everyone's personal "Universe" that their game(s) are being played in. Personally, I think that if you had a non-PDU game where PM and Lunga campaign started in mid/late 42 and India/China in proper play that you would NEVER hear this statement being uttered.




Nikademus -> RE: Are the Japanese now TOO powerful?? (8/8/2006 2:09:33 AM)

Another i've yet seen (nor expect to see) any IJN player do is repeat the grevious error of using Japan's highly limited pool of carrier qualified pilots as ersatz replacements for the attrited naval land units that fought in the Solomons. No Operation "I" for any of those folks. [:D]




Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/8/2006 2:09:36 AM)

I agree with tabpub's no 1. using my game as the sole basis for this debate would be wrong as it is an outlier but it does raise some interesting points .

In 2 I did do this tabpub but my inability to interfere with Chinese training in this specific game because of no SEAC has led to a never ending stream of trained pilots

3. You are quite correct my Midway preceded the Marianas op by a bare 3 months on the other hand my pilots pools and pool strengths were in great shape before it

On the Hellcat airframe issue I stand firm the allies are seriously hurt by the under representation of historic US production for this specific aircraft.

In a stock game with stock map and no PDU's I suspect the pilot issue will not be that critical (I could be wrong but I suspect not)

In PDU's (I am hypothesising) I fear the worst





tabpub -> RE: Are the Japanese now TOO powerful?? (8/8/2006 3:41:08 AM)


quote:

ORIGINAL: Andy Mac

I agree with tabpub's no 1. using my game as the sole basis for this debate would be wrong as it is an outlier but it does raise some interesting points .

In 2 I did do this tabpub but my inability to interfere with Chinese training in this specific game because of no SEAC has led to a never ending stream of trained pilots

3. You are quite correct my Midway preceded the Marianas op by a bare 3 months on the other hand my pilots pools and pool strengths were in great shape before it

On the Hellcat airframe issue I stand firm the allies are seriously hurt by the under representation of historic US production for this specific aircraft.

In a stock game with stock map and no PDU's I suspect the pilot issue will not be that critical (I could be wrong but I suspect not)

In PDU's (I am hypothesising) I fear the worst

Andy:

First off, kudos to you for taking on something that put two other players off their lunch, it was such a dogs dinner; but, that said, don't use it for a basis for a "realistic" discussion, it's morelike the worst-case scenario. If this is harsh sounding, I don't know another way to put it. You have at least one other game going on out there, how does that one look? I am sure that it looks better than the "Clash of Steel" game.

Now, back to the #'s: yes, there does appear to be somewhat of a shortfall in the Hellcat production. Seems total run should be around 12k presumed to end in Fall '45. Based on that ending date, Allies should get around 8200+ in the same approximate time frame. This is based on an Aug 45 ending; should the war go the "distance" add about 2300 more, for a total of 10500 or so. A shortfall, yes; glaring, slightly. Workaroundable....yes, if you are aware of it; though it would perhaps be nice to have this bumped up a bit to get closer to the desired totals, or just send some Corsairs out to replace the shot up groups and leave them ashore.....in '44....

I think the main thing to remember in most of these situations is to be aware of your upcoming requirements ahead of time and avoid getting in a bind. I don't switch over air groups unless I have a reserve of frames, usually equal to 50 % of the new total that I would have of such a/c. Such as Privateers in my game; I have about 240 on the map and 180 in the pool, so I am now looking at upgrading some Venturas that I have laying about, but only about 40-50 or so, so I don't get into a shortfall position.

Now, speaking of the F6F in non PDU games, I would be careful of new upgrades, probably sticking to just the fleet size carriers when they were heading to upgrade/repair damage. Only change CV(L) to F6F when accumulated in large #'s. Regarding the "sucking" by F6F CVE replenishment groups, set them to no replacement and refill them by hand. I (after some different experience) would probably avoid using CVE replenishment unless a real emergency; I prefer the traditional go back to port, as it seems the named pilots work better off that method (recently had Essex replace almost entirely with named pilots.....woohoo).
And/or later in the war, strip off the replenishment squadrons and send out the Navy landbased Hellcats and Marine Hellcats on them; also note that some of the later war CV have an empty slot on them, perhaps a Marine 24 plane sqdrn would fit on there for the moment.

Discussions like these are important, but we need to look at the whole spectrum, not just one wavelength.




Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/8/2006 10:07:07 AM)

Absoulutely with hindsight I would never have upgraded all my fleet carriers to F6F's given the fragility in my Hellcat pool and you are correct I would not evn be attempting to use CVR's in the historical fashion again they are a liability if used en masse because they allow the alllied fleet to operate and sufffer the massive attiritional losses which the Hellcat and navy pilot pool cannot sustain.

The only answer I can see to the Hellcat issue is to use Corsairs on carriers which is somethig almost no one wants to see.




Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/8/2006 10:13:32 AM)

Tabpub just for compasion of the scale of the Hellcat Issue of the 10,500 to use your number the allies actually recieve 24 months at 144 and roughly 400 on newly arriving carriers.

So about 40% of Historic Hellcat production sorry but that is unsustainable the Hellcat number needs to be c 300 per month not 144




tabpub -> RE: Are the Japanese now TOO powerful?? (8/8/2006 11:39:03 AM)


quote:

ORIGINAL: Andy Mac

Tabpub just for compasion of the scale of the Hellcat Issue of the 10,500 to use your number the allies actually recieve 24 months at 144 and roughly 400 on newly arriving carriers.

So about 40% of Historic Hellcat production sorry but that is unsustainable the Hellcat number needs to be c 300 per month not 144


Sorry, if I was not clear; I went and looked ahead in my game and did a quick tally to base the #'s on. I am in June '43, so the Hellcat is just sticking it's nose out on some newly arrived decks.

You will recieve about 750 on American carriers; another 108 in 3 LB Navy Squadrons;
around 110 on British Carriers; around 190 in 8 Marine Squadrons with NF capability.
3500 F6F replacements thru summer of 45
1200 Hellcat II.............thru summer of 45
2600 F6F5N .................thru summer of 45

Now, before you say that you don't have the British in your one game, that is not part of the problem for the general populace. And some of those carriers get the Corsair IV (one has theirs right now, for instance).

I do have to agree that there is an apparent shortfall as I mentioned before; the above #'s equal about 8000+. Most quickie sources have 12000 as the #, but I believe that some discount can be taken on this for training, training losses, etc; I think that the target # should be around 10,000, which bumping up to 200 per month would achieve that total by Fall 45. Ideally, use a production #of say...70 for this and start it producing near the end of '43. That way if the war goes long you have them,but you don't get them in 43 as much as 44-5.

I certainly agree that hindsight is a wonderful thing, and that in a way you do a service to all us that "follow" you by bringing such points to light....[&o]...hehe...but, seriously I think that just a small change in production/replacement needs to be made, along with a reallocation of the NF replacements to regular ones..( seriously, 2400 replacements for 8 squadrons of 24 planes each? That's like a 1000% loss rate!! JEEBUS, what were they thinking?) Of course, PDU way, you can get at them to use them...but PDU stinks out of the crate, said it before and still do. But enough on that subject...

I guess (barring any changes in the future) we ALL have to look forward to possibly needing to "manage" our naval pilot pool in the future, filling out squadrons by hand and if we have to accept untrained pilots keeping those carriers either in the rear with the gear or beating on Truk,Rabaul, etc. with them before sending them forward.[;)]





Andy Mac -> RE: Are the Japanese now TOO powerful?? (8/8/2006 11:55:20 AM)

Even in PDU's those Noightfighter variants are useless to the allies as they are NF's and cannot be upgraded to from normal sqns

The only Hellcat I am interested in is the day fighter variant.

And I disagree with your numbers Tabpub as for me its the Day fighter variant thats important

F6F-3 4,402 First production variant.
Subvariants
included:

- 18 conversions to F6F-3E evaluation night fighters.
- 149 (some sources say 205) F6F-3N night fighters.
- Unknown number of F6F-3P reconnaissance conversions.
- 1 temporarily converted to XF6F-2 with turbocharged
R-2800-21. Some sources give 4,403 F6F-3s,
apparently due to "double counting" this machine.

252 fighters were provided to the British FAA as the
Hellcat I.

so c 3900 day fighter variants for the USN alone

F6F-5 7,870 Second production variant (some sources give 7,868).
Subvariants included:

- 1,434 (some sources say 1,529) F6F-5N night fighters.
- Several hundred F6F-5P reconnaissance conversions.
- Several hundred F6F-5K drone conversions.
- A number of F6F-5D drone controller conversions.
- Two converted to XF6F-6 with R-2800-18W and
four-bladed propeller.

930 of total F6F-5 production was supplied to the
British FAA as the "Hellcat II". Most were
"Hellcat F.II" fighters but 70 (some sources give 80
or 85 or 95) were F6F-5N night fighters and designated
"Hellcat NF.II". Some were converted to a
reconnaissance configuration and designated "Hellcat
PR.II" (unarmed) or "Hellcat FR.II" (armed).

So about 5,000 DAY Fighter versions of the Hellcat forthe USN

Over a 24 month production run the allies should be recieving about 8900 day fighter variants for the USN alone or about 340 per month

Now allowing for training, drones, wastage etc a rate of c 300 per month seems reasonable not 144 as we have now. For my game this would be very significant as I would not have pulled off the Marianas with that kind of strength in depth

Andy




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