Curtis Lemay -> RE: Combined Arms (8/12/2006 7:02:11 PM)
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There probably should be a combined arms effect for armor and infantry. Infantry alone is exposed. Armor alone is subject to close assault. Together, the infantry can advance in shelter behind the tanks and the tanks are protected from close assault. But implementing it will be complicated. There actually is a combined-arms effect in TOAW - for artillery. Bombard alone at x1 or bombard in support of an assault at x4. Unfortunately, there is no test of the ground assault unit's nature. Players have learned to exploit this via "ant attacks", using relatively tiny, throwaway units just to get the artillery bonus and suck supply from defenders. Fixing this is a current programming priority. But any combined arms effect for armor and infantry would incur the same issue. It probably could be resolved just by counting tanks and squads - not enough tanks, no benefit for the infantry; not enough squads, no benefit for the tanks, etc. Another major problem is that TOAW does not actually model close assault on tanks. By that, I mean sticky bombs, molotov coctails, grenade down the hatch, etc. Currently, tanks can only be knocked out via AT weapons. (This is why, in my late WWII scenarios, I bump up the AT level of front-line squads, to cover close assault ability). Any combined arms effect would need to impact close assault effects, and that can't happen until TOAW gets some. And finally, close assault skills were not present over the entire period-range of TOAW. Probably not available anywhere through 1941. Probably not available universally until 1944. Perhaps the Soviets were first, everyone else catching on eventually. So close assault ability will have to be a force parameter.
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