Honda -> Starting a game soon - need opinion on house rules (8/10/2006 10:14:41 PM)
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Here it is... SETTINGS:PDU – off Sub doctrines – off Historic first turn – off Allied damage control – on Advaced weather effects – on FoW – on December 7th surprise - on Turn1 specific rules: 1. One port attack (PH) 2. Phillipines: Japan has a free hand at landing on north, west or south (those are all opes seas aproaches) but only on historical landing sites or those for which the troops landing are prepared 3. Landings in general - only historical landings allowed - Jap TFs can move to 4 hexes away from an allied air base House rules: 1. Stacking limit od 80 planes per airfield size 2. No George or Jack on CVs 3. No F4U on CVs; F4U-1 only on fleet CVs 4. No recon invasions with tiny forces 5. No B29s on naval attack 6. No mine port missions over bases with a plane symbol 7. No kamikaze strikes over CAPs max altitude 8. No G4M2e strafing 9. No training of bombers by supply transport missions 10. No 4E bombers on naval attack below 6000ft 11. Japan activates USSR regardless of wether it will or will not attack (USSR can only attack on or after August 9th 1945) 12. Allied troops and planes can enter Soviet territory only if political points are paid for their transfer to Far East Command (those units then remain Soviet till the end of the war) Honda MiniMod changes: 1. OscarII gets mvr 36, dur 27, and 2x250kg AP bomb 2. New plane: OscarIII - all stats like OscarII except: mvr-37 spd -358 availability – 5/44 armor - 1 3. Ki-100 gets mvr 36, dur 31 4. Type13 radar penetration set to 500 (should work as an air-search radar now)
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