azraelck -> RE: Here's the Thing About Long Campaigns (9/10/2006 6:56:10 PM)
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The AI competence is dependant on what kind of engagement your fighting, more than anything I've found. Against even a basic defense, The AI falters. In a meeting engagement, it's not so bad. When dug in and defending, it's far better. Aside from the usual wargame conventions of giving the AI more units to balance it's lack of skill, and probably having the fog of war removed like most games do for the AI, the best advantage the AI has is in artillery. It knows how to use it well. I like a fast advance myself, and have in a couple of battles maintained enough speed that the AI artillery fell behind my lines some 200m. Once, I never even saw enemy artillery, I was advancing so fast. But, generally, it is the artillery that lets the enemy push a hole in my own line. The AI is incapable of flanking, or creating effective fire zones. It also has a tendancy to rush the wrong units forward. Too many times in 8.x prior to installing enhanced I saw mortars on the front lines, and was able to destroy them with tank and MG fire before they fired a shot. The HMGs are brought forward as well, when I like for my own to hang back, positioned for maximum amount of area in the firing zone, and to provide covering fire for the main line of advance. My Mortars stay back as well, though I try to position them for maximum cover instead, and provide indirect fire support. I have used them for direct fire as well, but not often. The AI is quite effective at using artillery to suppress my line, then using a combination of tanks and infantry in a mass assault. Occasionally I'll encounter aircraft providing close support, which is why I keep AA guns handy, even if it's just .50 AAMGs. It's also quite effective at Blitzkrieg, though that's not always the most effective strategy given the scale of SPWaW. I think we all have our preferences on hwo we like to play. Vahauser likes to play the Germans, because he feels they give a more challenging long campaign. I don't feel that way, because they get one of the heaviest armed and armored tanks in the game, probably the best medium tank of the game in the Panther, the best AA/AT gun in the FlaK18, and some of the best MGs in the MG34 and MG42. Whats more is the Germans have those mighty MGs down at the squad level, giving them considerable firepower. Finally, I have never played any one nation in a long campaign that it didn't get easier as it went one. Within 3 or 4 battles, your men become battle hardened, and more skilled at what they do. Starting in 1939 as the Germans means you'll have Supermen in your core by 1945. Unless, of course, you think that more casualties makes you stronger, and use nothing but massed infantry and calvary in lieu of real, effective tactics. [8|] As to whether you can call yourself an "expert" or not, it's your choice. My feel is that while you can claim to be a veteran player, you have to earn the title of expert or master. You can't just claim it. I've never seen a true master of a skill claim to be such either, they always refuse that title. My teacher in the Martial Arts is a former World Champion, yet he doesn't even call himself an expert at anything, just "somewhat good".
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