Infantry = foot cavalry (Full Version)

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Szilard -> Infantry = foot cavalry (8/16/2006 6:40:38 AM)

ie, the AI moving infantry first, then armor. Is the AI following a rule like: move units with the lowest movement allowance first? I know there's been discussion about this over the years, but can't remember the details. Anyway, there are some obvious Bad Things with this: eg infantry clogging things up for armor moving "later" over the same ground, reducing its effective movement capability.

Are there any Good Things?

Why not just make it: move units with highest movement allowance first?




Curtis Lemay -> RE: Infantry = foot cavalry (8/16/2006 5:12:17 PM)


quote:

ORIGINAL: Szilard

ie, the AI moving infantry first, then armor. Is the AI following a rule like: move units with the lowest movement allowance first? I know there's been discussion about this over the years, but can't remember the details. Anyway, there are some obvious Bad Things with this: eg infantry clogging things up for armor moving "later" over the same ground, reducing its effective movement capability.

Are there any Good Things?

Why not just make it: move units with highest movement allowance first?

I'm pretty sure the PO moves units according to the order they appear in the OOB list.




Szilard -> RE: Infantry = foot cavalry (8/17/2006 12:05:37 AM)


quote:

ORIGINAL: Curtis Lemay

I'm pretty sure the PO moves units according to the order they appear in the OOB list.


It's definitely not that way in TOAW3 (and I don't think it was in ACOW either). Checking a few scenarios at random, it sometimes seems to be: move the formation with the lowest average movement allowance first. But that's not always the case, so something more complicated is going on.




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