JSS -> RE: Moral (8/17/2006 9:08:22 AM)
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quote:
ORIGINAL: Greywulf Okay I know that some will say that Moral is built into the game's steps etc. But how do you explain that certain units that I know were weaker in moral have the same number of steps and quality as known stronger equal sized units in the game? Ummm, typically the difference is very distinct. Not sure what you're asking. Units of similar size but better moral would tend to have slightly more movement capability, a slightly higher resupply rate, more combat bullets, slightly higher combat power ratings per step, quicker auto replacement rates for timed replacements, and especially for divisions... higher division integrity ratings. If the difference is extreme then they may well have different quality ratings (between substandard, veteran, elite quality status). quote:
Also can you really separate Fatigue and Moral from even battales that have a 1 day daily turn when those same soldiers could be asked to attack day after day for the entire say 8-10 turns which represent 1 day for each turn ? [&:] Morale and fatigue factor into the DB games a great deal. Fatigue is modelled in the OP resupply vs consumption rate difference. If you try to move a unit turn-after-turn-after-turn they tend to become very immobile. If you use them in combat turn-after-turn-after-turn they tend to lose steps rapidly and become burnt out husks of their former selves.
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