1/2 day turns and air units (Full Version)

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Erik2 -> 1/2 day turns and air units (8/23/2006 10:57:12 AM)

Are the AM or PM turns considered night turns?
Are there any modifications to air units effectiveness, supply etc during night turns?

Thanks
Erik




Nemo69 -> RE: 1/2 day turns and air units (8/23/2006 11:28:59 AM)

From the manual:
quote:

13.9.9 Night and Day (Advanced Rules)
In six hour and half-day Turn Scenarios, time of day affects
Air unit Attack and Defense Strengths, as follows:
- AM Turn: 100%
- PM Turn: 66% for all weather equipment, 33% otherwise.


and

quote:

9.1.4 Air Superiority and Interdiction
[...]
Interdiction is less effective in poor weather and on night Turns.


So basically yes, night turns adversely affects air units effectiveness by reducing their strengths. Don't know about supply though, my gut feeling being that it's not being affected by the time of day (and night).

Cheers,

Marc




Erik2 -> RE: 1/2 day turns and air units (8/24/2006 10:45:20 AM)

Thanks
I've played TOAW since about 1998, maybe its time to read the new manual...




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