Procrustes -> RE: flags on objective hexes (8/31/2006 12:29:45 AM)
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Well, I hope this is a feature that someone will include in a future patch/upgrade. I'm not bothered by scenarios that have a few high-value objectives around, but many scenarios have vast swaths of territory covered with one- and two-point objectives. All those stupid flags make it really hard to see the map - no joy - I avoid those games. In case anyone is interested, one kludge I've used is to rename (or delete) the "flags.bmp" file from the \graphics subdirectory. That way the objective values are still displayed on the map, but the flags are not. Also, if you leave the "s_flags.bmp" file alone you can still see the flags on the zoom-out map. Best wishes, P.
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