Heldenkaiser -> Early turn ends (9/5/2006 11:53:25 AM)
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I keep getting hit by early turn ends after only one or two rounds of combat, and I can't really understand what's going on. - Yes, I know how the combat rounds system works, and I have previously been able to get as many as 8 to 10 rounds of combat per turn. I always check the attack planner to make sure that first round combats show only one square in the panel top-right, second round combats only two, and so on. - I am using exclusively limited attack/minimize losses, which in my understanding should make sure that an attack doesn't usually last longer than 10% of the turn. - Or does it not? - On top of everything, this is in a scenario which apparantely has an MRPB setting of 3, which should guarantee at least 3 rounds per turn if everything else goes wrong, no? Yes, I am new to TOAW, but I've read all the stuff there is around and really have been able to control my combats before and get a high number of rounds per turn. I am sort of out of my wits now, and this is getting depressing. Is there anything, above from the things I've mentioned above, that I may have forgotten to consider that could help me understand (and hopefully solve) my problem? Oh, and another question ... is it true that, if the END_OF_TURN... file has all units at zero MP, it was combats that ended my turn, and not a failed proficiency check? Or would they be at zero MP at turn end in any case? Thanks for any comments.
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