djeezman -> unfair AI movements (9/5/2006 3:15:23 PM)
|
..some annoyances I learned against the Ai; 1) My UK troops inch their way through the jungles and mountains and a river crossing of Thailand say 2 miles a day) and the f*%%%&% jap AI moves OVER the mountain and OVER the river hexside INTO a jungle hex AND to the next jungle hex without roads in ONE HEX PER DAY !!!! ALL 12000 men of them !!!!!!!!!!!!!!!!!!!!![:@][:@][:@] WitP realistic ? GET REAL &5&*¢ 2)The Jap long range bombers ALWAYS pick out my CL fleets arriving in any remote harbour (like Jap bombers from Siagon all the way to the westcoast of Sumatra) with the nearest japs still in Kuala Lumpur.. COME ON !!!! 3) Not sure about this one; I got harassed by a jap fleet with cv (or more? in 1941) with two-hun-dred bombers and fighter planes flying out per morning and afternoon ! In the records of the CV it is supposed to harbour only 70 planes MAX ! So either there are 3 of these CV's in one TF..but I believe in 1941 that is niôt the case yet ? 4)When I send my biggest fleet with BB's CL's CA's and you name it INSIDE the hex where this CV tf is (along with only DD's) I get pounded by the planes (fair enough..it is a test) but NONE OF MY CAPITAL SHIPS FIRE A SINGLE SHOT AGAINST THE JAP CV !!!!!!!!!!![:@][:@] Come on !!! And don't come with the explanation that the BBs are at "the edge " of the 60 mile hex boundary and the CV on the other side .. That is NOT how a hex game should work ! BBs IN the hex means the Jap CV is in gun range. 5) then we also have the unrealistic numbers of jap troops being able to beach in 1941. 13000 men in a hex in one day is first of all way too fast (1941), and second of all at the appointed beaches the japs never sent in that much troops the first days (Luzon, Kota Baru,Legaspi). Some "historic" setting for this WitP. Bah. With this kind of unrealistic crap I am not motivated to play much further [sm=00000023.gif][sm=00000459.gif] I can't understand that the programmers miss these kinds of errors.
|
|
|
|