el cid again -> RE: Japanese Air to Air Combat Dropoff (9/6/2006 1:26:38 PM)
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quote:
ORIGINAL: Kereguelen quote:
ORIGINAL: bstarr In a discussion with El Cid some time ago he pointed out that at a certain time the Japanese side gets an automatic reduction in their air to air combat capability. I must admit that I didn't think this hidden modification really existed, but I ran a few tests and it did. However, after running more tests I came to the conclusion that the modification was a little high for my tastes. The Japanese side is already going to be suffering from terrible replacement pilots, so I don't think the modifier whould be as strong as it is. I wonder if anyone has any ideas on how to offset this modification? Not quite do away with it, just lessen it's effects. I was thinking about adding an extra point or two to any Japanese plane's Manuever rating if the plane arrives after the date that this modification starts. That brings up another question - I've forgotten when this modification takes place. Is it September 1943? Hi, as far as I know, there is no negative modification for the Japanese but a positive modification (or the removal of a penalty) for the Allies. The rules (section 7.2.2.11) state that "in 1942 Allied coordination is generally not as good as the Japanese's". Frag (or Mogami) told us sometime ago (in the forum) that there is a bonus for Allied fighter coordination beginning in June 1943 (but this is not in the manual). Anyway, no malus for the Japanese but either a bonus or the end of a negative modifier for the Allies. K Joe Wilkerson was convinced there was a sharp function set by date from his 12,000 turns playing experience. Eventually we found a programmer who said (from memory) there is - "in mid 1943" - and Joe guessed it was "probably 1 July." You can show by date manipulation - start a game after this period - that ANY plane and ANY unit - is MUCH less effective - in otherwise identical situations. I summarized a test this way: "Japan may as well forget about its air forces. They are combat ineffective." This applies to all aspects of air operations: air combat, land attack and naval attacks. I do not know the nature of the change - but I suspect it is a date controlled branch in the routines which does not cut in if the date condition is not set. It might do something like say "experience = 01". Even if it said "experience = 10" (much more Matrix like form) - the effect would be pretty terrible.
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