el cid again -> RE: RHS 5 AND 6.34 update plan (11/21/2006 6:59:32 AM)
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Aside from requested changes for EOS mod and eratta (not much - reports are this is pretty clean) there is significant work on aircraft. Aircraft are being given alternate loadouts. This work has revealed that Allied bombers - defined correctly - were not upgraded at the unit level in many cases - so be prepared for large increases in bomb loads. B-29 is coming in 3 flavors - with standard 500 pound GP bombs, 1000 pound AP bombs, and 400 pound cluster bombs - for example. Swordfish comes in three flavors too - with a torpedo, 3 500 pound bombs or 3 depth charges - as another case. Some Ventura will feature bombs vice torpedoes - same for B-26s. These different loadouts (and others) should make a major difference when applied to certain targets. While it is true the same unit could use different loadouts IRL, it isn't really true they would be equally effective. A non-ASW specialized group would not be very effective at ASW - even with the right weapons - so assigning a non-ASW group to ASW is crudely correct here using the wrong weapons. I am somewhat uncertain about the value of the clusters? [We may have to simulate clusters to get them right using larger numbers of small bombs. But we should test the stock devices.] Some air units had upgrade issues - that is the slots would not retain the proper upgrade setting. And the new Japanese Uji bomb is available for the very first time. I am surprised to be able to do it - I was pretty sure we could not simulate this sort of weapon. [This is a 25kg ceramic bomb charged with anthrax, live fleas, pure oxygen, sand and a tiny bursting charge]. It is only delivered by the lightest of planes - and only some of them. [These are not good candidates to fighte their way to a target - and they lack armor - and are rated as dive bombers - so they will take maximum hits from AAA]. The bombs have a zero anti armor effect and a one general effect - so their main impact is with anti-soft effect (vs soft units) and also bomb count (vs strategic targets). It is not yet certain these weapons will be effective in any sense? But probably they will be nasty for strategic targets (which, being civil, have no gas masks or organized organic medical support with people equipped to deal with BW defenses) and for whatever kinds of units are considered targets for soft effect. They will probably be wholly ineffective vs ships or armor. This is the first opportunity to find out. When these are done, .34 will issue - so players can see these changes - and comment. Probably Tuesday (tomorrow).
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