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Janet Reno -> Avalon Hill (9/12/2006 9:54:59 AM)

TOAW included a Avalon Hill classic called Blitzkreig 1950. Which brought back fond memories of wargaming with father until the wee hours. I was just wondering if there are any plans out there to do other AH classics? Another nice one would be AH's Stalingrad.




Raindem -> RE: Avalon Hill (9/14/2006 9:16:10 PM)

Glad you enjoyed Blitzkrieg. I just finished updating the scenario for TOAW III.

Lots of scenarios have an AH game (or one from another company) as an inspiration but not too many could be directly converted to TOAW. Besides, a "Stalingrad" translation would be a step backwards from the many fine eastern front scenarios that already exist.




MPHopcroft1 -> RE: Avalon Hill (9/14/2006 10:00:13 PM)

The very first AH wargame I ever owned, D-Day (I was given it for my birthday back in 1975) had as a feature that the Allied player could choose which of severeal different beaches on which to launch the first and second invasions of France. Each option had its advantages and disadvantages, and only actual play would tell whether the choice had been the correct one. (of course, the game was so heavily stacked in favor of the allies that the main question was how long it took, and competitive ladders were usually based on homre-and-home situations). SPI's Fortress Europa (which AH later published themselves) did something similar. I wonder if this is possible to replicate in a TOAWIII scenario.




Dr. Foo -> RE: Avalon Hill (9/14/2006 10:25:44 PM)

The hard part about converting a board game is recreating the game play and feel of the original. Right now I am converting Gulf Strike scenario two to a TOAW III scenario and well, what was once a strict translation of the game is now loosely based at best.




Erik2 -> RE: Avalon Hill (9/15/2006 10:50:08 AM)


quote:

ORIGINAL: MPHopcroft

The very first AH wargame I ever owned, D-Day (I was given it for my birthday back in 1975) had as a feature that the Allied player could choose which of severeal different beaches on which to launch the first and second invasions of France. ...... I wonder if this is possible to replicate in a TOAWIII scenario.


The designer may use Theatre Options to regulate appearance of formations, where supply points are placed, governing other events depending on wich TO taken etc. This is easier to do with seaborne invasions than with paradrops in my opinion. Often there's a need for house rules to restrict players to historical options.
In my 'A bridge Too Far'-scenario I'm using on-map drop zones and predefined drop locations for para/glider supply units for this. I'm working on a Malta-invasion scenario that have predefined on-map invasion beaches and use Theatre Options to force the player to choose wich beach will get a supply point.
So its doable with a bit of work.




Janet Reno -> RE: Avalon Hill (9/17/2006 1:51:24 AM)

Besides, a "Stalingrad" translation would be a step backwards from the many fine eastern front scenarios that already exist.

This may be true but as far as a fast,EASY, and fun game it was one of the best. Caused alot of pain and pleasure. Pain for me as the Germans and pleasure for my father who loved watching me bang my head on his Russian wall.[:)] How about The Russian Campaign as an alternate ta-do? My field marshall, in pic on left, named field marshall kittykickbooty, seeks some action.




Raindem -> RE: Avalon Hill (9/17/2006 9:13:44 PM)


quote:

ORIGINAL: MPHopcroft

The very first AH wargame I ever owned, D-Day (I was given it for my birthday back in 1975) had as a feature that the Allied player could choose which of severeal different beaches on which to launch the first and second invasions of France. Each option had its advantages and disadvantages, and only actual play would tell whether the choice had been the correct one. (of course, the game was so heavily stacked in favor of the allies that the main question was how long it took, and competitive ladders were usually based on homre-and-home situations). SPI's Fortress Europa (which AH later published themselves) did something similar. I wonder if this is possible to replicate in a TOAWIII scenario.

Quite easy to replicate. Set up a group of TOs, each corresponding to a potential target landing zone. Selected beach will determine sea transport, supply stockpile, and location of supply points.




MPHopcroft1 -> RE: Avalon Hill (10/1/2006 3:22:29 AM)


quote:

ORIGINAL: Raindem


quote:

ORIGINAL: MPHopcroft

The very first AH wargame I ever owned, D-Day (I was given it for my birthday back in 1975) had as a feature that the Allied player could choose which of severeal different beaches on which to launch the first and second invasions of France. Each option had its advantages and disadvantages, and only actual play would tell whether the choice had been the correct one. (of course, the game was so heavily stacked in favor of the allies that the main question was how long it took, and competitive ladders were usually based on homre-and-home situations). SPI's Fortress Europa (which AH later published themselves) did something similar. I wonder if this is possible to replicate in a TOAWIII scenario.

Quite easy to replicate. Set up a group of TOs, each corresponding to a potential target landing zone. Selected beach will determine sea transport, supply stockpile, and location of supply points.



Is there an extant Fortress Europa-style scenario that illustrates this principle in action?

Of course, I would very much like to see an Independent Invasion of Europe game from Matrix that would take this situation into account on both sides. i.e. the German must deploy with no foreknowledge of where or even when the Allies will strike, and the Allies have just as little foreknowledge of where the German has concentrated his power. It would also test the question of whether the German can only succeed by repulsing the initial landings (and once the Allies are ashore in force it's merely a matter of playing out the endgame) or whether there is a way to maintain some sort of internal defensive front.




rhinobones -> RE: Avalon Hill (10/1/2006 8:04:34 AM)

Didn't AH also have a North Africa game?  There are several excellent NA scenarios already, so another clone of the AH game might be in vain.

There are also some remakes of the v4v games in the TOAW format that are in the process of being released.  Expect that they will be popular.

Regards, RhinoBones




Janet Reno -> RE: Avalon Hill (10/1/2006 7:57:33 PM)

quote:

ORIGINAL: rhinobones

Didn't AH also have a North Africa game?

Yes they did. I still have it.





geozero -> RE: Avalon Hill (10/9/2006 10:08:17 PM)


quote:

ORIGINAL: rhinobones

Didn't AH also have a North Africa game?  There are several excellent NA scenarios already, so another clone of the AH game might be in vain.

There are also some remakes of the v4v games in the TOAW format that are in the process of being released.  Expect that they will be popular.

Regards, RhinoBones




Afrika Korps was the AH title.

BTW - I own 3 copies of that, one is still wrapped in its original plastic wrap. In case anyone is looking for one, let me know.




MPHopcroft1 -> RE: Avalon Hill (10/10/2006 8:39:45 AM)

AH also acquired one of the other SPI North Africa titles, Panzerarmee Afrika (which was notable for having enormous movement factors whose use put units in serious danger of outrunning their supply lines).

Fortunately they left that ungodly mess Campaign for North Africa alone.

And they did three completely different versions of Battle of the Bulge, all with the same title, and one of their last gasp releases was another Bulge game called Bitter Woods. But TOAOW is full of Ardennes '44 scenarios.




TOCarroll -> RE: Avalon Hill (10/10/2006 9:28:52 PM)

That "ungodly mess Campaign for North Africa" has been nicely translated into a very enjoyable set of scenarios included on your disk. It's caled (oddly enough) Campaign For North Afrika 40-43. [:'(]




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