niceguy2005 -> RE: Still More Questions (9/12/2006 9:37:07 PM)
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ORIGINAL: rokohn Here are more in a long series of questions that I can’t find the answers to in the manual. 1. Lets say I set up a supply TF (AKs) of 10 ships from LA to Pearl. After the home port, destination and load type is set up; I switch it to computer control (CS:Pearl). Why does the computer automatically switch the speed from “Mission Speed” to “Cruise”? Is it a bug? What happens if I switch it back? The computer is concerned with conserving fuel, as the Allies did in real life. A TF would not needlessly burn extra fuel getting to a destination a few days faster. quote:
2. I have stopped using the automatic convoys from SF. However, looking at the ones still on the board, some of them mention that they will refuel at a port on the way to the target. That would be a nice feature for me to be able to use. Is there a way to automatically refuel a TF on long missions? The manual way would be to set the TF with “Do not unload” and “Do not retire” and have them move to the ports manually, I understand that. But did I miss an automatic method? You can use the home and destination port setting to set way points. Otherwise you must manually set a TF to go to a port, like you mentioned. quote:
3. I have got pieces of the 4th Division with “/numbers” scattered all over the Pacific. I started by telling a TF with 4 or so APs to load the division and supply and send it to Noumea. Later I still found the 4th Division in LA and I figured that I didn’t have enough room on the last TF. I made another TF with AKs this time and set it with “no unload” and “no destination” and “load troops only” to load the division. After three days there was still room on the APs and I sent it on its way figuring it would finish loading and move out. There are still remnants of the 4th division in LA. I figured the Aquitania could take the rest of it, nope.[:@] What am I doing wrong? SOunds like your still getting used to how ships load. This is not a highly deterministic routine. IF you set a transport TF with plenty of room to load a single unit and leave it alone, it should load fine. If you are loading multiple units into one TF there is no telling what the computer will do. Here's what I do when loading transports. 1. Plan the TF size according to what I think I will need. I rarely combine troops and supplies on the same TF. Also, unless I have an over abundance of transports I build one TF to transport each unit I want to move, then once the unit is done loading I combine the TFs 2. Build the TF and select load only troops 3. Set the destination hex that turn. If your TF finishes loading before it has a destination it will start unloading. 4. Let the TF load and sail. I suspect that when you set the destination hex you somehow managed to also hit cancel loading, which sent the TF on its way before all troops were aboard. quote:
3. And finally, just what exactly is the difference between a Cargo and a Transport mission? Very little really. The mission types, beyond excluding ships from certain missions (like AKs cant be in an aircombat TF) they tell the computer how to react if the TF is under computer control. NEVER give the computer control of your TF. This is not a good game to deligate tasks in.
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