Anti-Recon CAP? (Full Version)

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btaft -> Anti-Recon CAP? (9/12/2006 10:25:01 PM)

Still feeling my way through this game and trying to come to grips with defending PM while keeping it supplied. I have been pretty successful at least keeping the bomber damage to a minumum but I have been getting hammered by the Bombardment task forces that come around the corner. It is my understanding that the effectiveness of the Bombardment TF is highly dependent upon the Recon that has been completed at the target base. If this is the case then does it make sense to have one of the fighter groups at PM set on CAP at high altitude (20K) to have a decent chance at shooting down the Recon Patrols or is this just a waste of time. I figure they stand a better chance against a Mavis then the tons of Zeros that they see on a regular basis. I notice that Rabual sends up cap for my F5s but they are ineffective (I suspect because they are at a much lower altitude). I guess the logic is if I can cause their recon forces to become ineffective due to attrition then the Bombardment forces will not be nearly as effective. It sounds a little goofy and I wanted know if someone had tried this approach already. Any insoght is appreciated.

Regards,

Brett




DEB -> RE: Anti-Recon CAP? (9/16/2006 11:41:37 AM)

Good idea in theory, but I gather from previous posts ( not experienced it myself ) that it is unlikly to work in practise.

The problem is that Intercept chances are low.
a) Recon aircraft are likely to be IRVING or DINAH ( if they have the range). These are faster and more manouverable than the MAVIS.
b) The AI will vary the recon aircrafts altitude to avoid any CAP.
c) CAP aircraft will tire quickly and be less effective ( if they ever manage to intercept anything ).
Given above it's a waste of CAP, which is better sited at altitudes to catch bombers.

As a suggustion ( no ideal if it will work ) try putting off the Bombardment TF, by say Sub. patrols and/or minefields. I am a little suprised they dare run that far south but I am not sure what put them off historically.
Can only think it was Carrier TF risk ( review your siting of same ) or sub. patrols. Sub's could be around PM or in the narrow channels/islands
near Gili Gili, but best around Rabual. Long trips may mean the Bombardment TF spend some daylight hours at sea at start or end of trip.

Hope comments useful.




btaft -> RE: Anti-Recon CAP? (9/18/2006 4:01:36 PM)

Thanks for the feedback DEB.

I have tried the minefields. Unfortunately, they have not been very effective at PM, probably because they are considered to be close to shore and the Bomnarment task force isn't. They have been very successful in the slot though with all those shallow areas. I also typically heavily patrol the narrow passage between Gili Gili and the reefs and have had limited luck. The bombardment task force makes a run from Rabual makes it to the narrow passage and then does the night run to PM from there. Perhapos I will move my B-17s to PM so that they can reach the task force out on the point.




Rup -> RE: Anti-Recon CAP? (9/21/2006 6:03:59 AM)

I have found when the newer generation Allied fighters come online, they have a better chance of intercepting and shooting down recon planes.

Now if I could just get my P-70's to shoot at something, that would be great.




CMDRMCTOAST -> RE: Anti-Recon CAP? (10/1/2006 3:01:07 PM)

quote:

ORIGINAL: btaft

Thanks for the feedback DEB.

I have tried the minefields. Unfortunately, they have not been very effective at PM, probably because they are considered to be close to shore and the Bomnarment task force isn't. They have been very successful in the slot though with all those shallow areas. I also typically heavily patrol the narrow passage between Gili Gili and the reefs and have had limited luck. The bombardment task force makes a run from Rabual makes it to the narrow passage and then does the night run to PM from there. Perhapos I will move my B-17s to PM so that they can reach the task force out on the point.


Are you mining the narrow passages through the Gilli Gilli slot?
Also use all of your lower class subs too lay minefields in the Rabaul slot
and rotate a pair of subs in opposite directions through the slot
at a staggared distance from each other, and through the Gilli Gilli slots
as you will have a great chance of nailing his minesweepers trying too clear
the mines,If you can start this early on in the game and torp his minesweepers
then your minefields become even more effective on capital ships...
I used too focus my sub resources in the beggining of the game too set up the
Rabaul slot with mines and sub patrols through the fields too primarily wreak
havoc on an apponants mine sweepers, this sets up the minefields in other areas
too become much more effective later on, if you sail your subs back and forth through the
slots every turn in criss crossing patterns there is less chance of detection,
never just let a sub sit there too become picked up by patrol aircraft as this will
allow for more effective ASW task forces too sink them.
Also remember too lay minefields on a constant basis too make up of for the fields
degrading over time...




btaft -> RE: Anti-Recon CAP? (10/5/2006 5:13:36 PM)

Thanks for the feedback CMDRMCTOAST.

I am probably on my fifth try with Scen 16 and only getting about 2 months into it each time. I will say that each time I have learnt something new which has allowed me to develop a better understanding of what units work well for what tasks. I have been moderately aggressive for minelaying using the shallows around Gili Gili and the shallows around Lunga as my primary targets. I have also been keeping a SS on station at Lunga as a scout to let me know when the JN is making a supply delivery. I then pounce them with a Surface Fleet on a Bombard mission. This is usually good for a couple of APs + a couple of escorts (attrition...attrition...attrition). On the PM side of the house it took me a while to figure out that the only way to reliably get supplies there is to send all of my 1500 Capacity AKs to Townsville and run them back and forth to PM with a heavy DD escort and send CAP to PM for the couple of days that the convoy will be in port (taking steps to ensure that I am not in port when the JN bombardment train comes a calling. I find that the CAP is usually strong enough to hold out reasonably well for the couple of days it takes to unload. USing the AP for supply just takes too long to unload and keeps the TF in port for too many days. I will supplement this with C-47s from time to time as well.

I think I am getting a little better....hopefully I will make it into the scenario another month until I figure out another "mechanic" of the game





Denniss -> RE: Anti-Recon CAP? (10/5/2006 6:40:52 PM)

Small tip: Use single-ship fleets on Constant supply missions from Townsville and/or Cairns and you hardly need escorts for them. It seems they are too small to be found by recons and to be attacked by G3M/G4Ms.

To create Constant supply missions set a transport TF on computer Control and set a target. The TF will now load supplises (or fuel if TK/AO) and travel to set target to unload. Then it moves back to home port and loads again.




btaft -> RE: Anti-Recon CAP? (10/5/2006 6:52:24 PM)

Denniss,

Thanks I will give that a shot with with some AOs. PM is strating to get a little low on fuel, not a major concern but one that should be addressed. Does this work with CV based threats as well. The JN has been sending a 3-4CV/CVL group south of Gili-Gili and PM on occasion so I have been hiding until they go away (not willing to tangle with them just yet since I only have 2 CVs, better to let them dwindle their ranks on PM AA).

Thanks,

BT




anarchyintheuk -> RE: Anti-Recon CAP? (10/5/2006 7:27:13 PM)

Try not to restart. Even if you lose a big cv battle, you're more likely to learn what works in the game or become more creative in covering your weaknesses/exploiting your strengths.




btaft -> RE: Anti-Recon CAP? (10/5/2006 9:39:55 PM)


quote:

ORIGINAL: anarchyintheuk

Try not to restart. Even if you lose a big cv battle, you're more likely to learn what works in the game or become more creative in covering your weaknesses/exploiting your strengths.


I agree with this in concept. Most of my restarts have been associated with getting my hands around the logisitics side of things, in particular discovering little things like it is unwise to stack AK's with tankers and things along those lines. So far things are going very well with this game and I expect to try to follow it through (After all in about 2 weeks I get another 2 carriers [:)])




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