Wild Bill -> (7/31/2000 10:51:00 AM)
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Okay, I have read all the posts carefully. I have seen this argument pro and con go on for months. First there was wailing and gnashing of teeth [img]http://www.matrixgames.com/ubb/tongue.gif[/img] because the forts were almost completely indestructible.
a similar argument went forth about the weakness of artillery.
Artillery was fixed (I personally think so anyway. I'm happy with it.) and bunkers were made a little less indestructible. So now the problem is that the crews are shaken up badly by the constant pounding. Is that really that unrealistic? [img]http://www.matrixgames.com/ubb/confused.gif[/img]
Now let me ask you something, taking a real look at this. I cannot for the life of me conceive of a bunker crew blissfully eating lunch, pausing after a sip of brew to stand up and fire a few rounds, yawn, stretch scratch their butt, wipe their hands with a dirty towel and finish their meal.
If there were tanks, artillery rounds and tons of steel being hurled at my little bunker...well, sure, tell me that it is completely secure. Tell me that, when my teeth are rattling and my nose is bleeding. But say it very loud, because my eardrums may not be in good shape either.
Steel Panthers is a game of action, of movement. I like a scenario occasionally about the Maginot Line or the West Wall. Yes I do. I design them.
BUT, I cannot see for the life of me getting bogged down in a shooting match with bunkers for an hour because I cant get to the objectives any other way.
If you want a happy medium, make the concussion effects a little less and the destructibility ratings of bunkers a little higher. I could live with that.
But please don't make bunkers indestructible and also oblivious. I don't think I could handle that. [img]http://www.matrixgames.com/ubb/eek.gif[/img]
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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