shipyard points (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support



Message


demonterico -> shipyard points (9/22/2006 4:15:01 AM)

I know I've seen a list of which ships are built with naval shipyard points, and which ships are built with merchant shipyard points, after searching for a day I've managed to locate a partial list covering only the major classes, (which are obviously the easiest to figure out). I think I have a fairly good idea about which points are used to build which ships but verification of my assumptions would be helpful. Any corrections or changes to my list will be most appreciated.

Naval points - CV, CVL, CS, BB, BC, CA, CL, CLAA, DD, DE, APD, SS

Merchant points - CVE, AK, AP, AO, TK, AV, PG, PC, AE, AR, AS, MLE, AD, MSW, ML

Thanks for your help, Dave




Mike Solli -> RE: shipyard points (9/22/2006 7:21:49 PM)

I thought a CS used merchant ship points, but I may be mistaken.




demonterico -> RE: shipyard points (9/22/2006 9:12:11 PM)

Mike - You could be right. Its ships classes like this that I'm not sure about either. Parts of my list are just asumptions. In my list the CS class is a guess on my part. So are the DE, APD, and PC. But thanks for your input. Dave




demonterico -> RE: shipyard points (9/22/2006 9:35:11 PM)

I just found a thread in the main forum asking the same question, and it has the answer I needed

from:
AmiralLaurent

Status: offline "Military" shipyards (naval shipyards) in the game build CV, CVL, BB, CA, CL, DD, DE and SS. Merchant shipyard will built CVE, CS, PC, PG, AV, AR, AS, MLE, MSW, ML, AK, AP, AO and TK. So a lot of warships will be used by merchant shipyards... the idea behind it being that these warships (CVE for example) were conversion of merchant models.

An AK converted to anything (MLE, AR, AS...) will arrive 180 days later (but Japanese players can accelerate them to reduce the delay to 90 days). But you can order conversion only in Osaka (for Japan).

There is nothing random with shipyards, each point of shipyard will create 1 shipyard point each day that will be used to advance Japanese ships (each durability point needing one shipyard point in normal mode, and 3 in accelerated mode (but it will then advance 2 days each passing day).

Shipyards points not used are not lost but put in a pool. By the way the best way to use it is to always have a pool between 500 and 1000, if you go beyond 500 you stop a ship (or stop acceleration of it), if you go over 1000 you accelerate or restart a ship. This will enable you to quickly check each turn this, and be sure all ships are effectively advancing (if your shipyard point counter is at 0, it is probable that some of your ships don't advance at all).

Thank you, AmiralLaurent





Mike Solli -> RE: shipyard points (9/22/2006 9:37:50 PM)

I just checked the manual to see if it shed some light on the warship/merchant ship thing. Either it wasn't there or I didn't see it. Maybe someone else can shed some light on it.

Edit: Ah, thanks. I usually try to keep my pools at about 500. That way, if a new ship reaches it's threshold and starts to use shipbuilding points, it doesn't screw up something else. I can see it in the change in gain or loss of points. It'll give me some time to react and stop accelerating ships if necessary. You need to track it pretty closely, but I pretty much track everything closely as the Japanese.




PzB74 -> RE: shipyard points (9/22/2006 10:42:35 PM)

Would have been nice with a separate class for large passenger/troop and cargo ships in the game that could be upgraded to cve/cvls.
The ability to convert cl/ca's into cvls would also be interesting.

Yard capacity, for Japan, is a bit overrated - can hurry construction of a larger number of carriers. The Katsuragi's would have been all but
impossible to complete before mid 44. Accelerated or not [;)]

If Japan were in a more...prosperous position by 1944, it should be possible to launch new keels. I'm finding myself out of keels by September 44.






Mike Solli -> RE: shipyard points (9/22/2006 10:48:32 PM)


quote:

ORIGINAL: PzB

If Japan were in a more...prosperous position by 1944, it should be possible to launch new keels. I'm finding myself out of keels by September 44.





Really? What type of hulls? Warships or merchants?




PzB74 -> RE: shipyard points (9/22/2006 11:18:13 PM)

There's 1 cl left, to arrive in 2 months.
The cv Shinano has been stopped since the beginning of the game.
There are mostly the 28 knot Matsu class DD and some Akitsuki class destroyers left. Not many though.
Lots of subs.

Personally I would have ordered more Akitsuki class destroyers in 1943. Having 50 of them would have
made my day [:D] Their 12/44 upgrade gives them a 544 AAA suit [&o] After numerous combats I have still not lost a
single one despite serious battle damage. Awesome!




Mike Solli -> RE: shipyard points (9/22/2006 11:21:05 PM)

Ooo. I like the Akitsukis as well. I use them pretty much exclusively as carrier escorts. Didn't know they'll upgrade to 544 AA. They'll need it. [:(]




PzB74 -> RE: shipyard points (9/22/2006 11:25:46 PM)

Not many carriers left to escort [:D]
Carriers are a side show by mid 44, need my Akitsukis as Destroyer Flotilla leaders and escorts for my cruisers.





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.984375