akdreemer -> RE: How AI takes strong enemy positions (9/23/2006 11:43:55 PM)
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quote:
ORIGINAL: el cid again It was watching Palembang I learned the way it works. I had seen it all before - at Bataan, at Manila, at Singapore, at Hong Kong - but didn't understand it. Finally I looked at things from the ALLIED point of view. In the latest medium term test of RHSEOS - to my surprise AI decided to attack Palembang at the same time as Tabaoli (Banka) - both major supply sources and both with RHS supply sinks of some size in consequence. It was as dumb as ever - I thought - land a fairly large force - support it with nothing - no bombardment by ships - no air strikes - not even supplies. Just put a force in the hex big enough it won't be wiped out by any attacks. Indeed, any attacks just hurt the Allies - they lose things (squads, supplies, morale) faster. What AI then does is - nothing! Turns out this is anything but stupid. This was probably coded to deal with Bataan - 40 units go there - representing IRL not less than 80,000 soldiers - maybe 110,000 (depending on who you believe). How do you beat two corps (which is what was at Bataan) with a vastly inferior force (which is what attacks Bataan IRL and in the game? Wait. Seems - even if the hex is a supply source - it produces NO supplies if the enemy is in the hex. If you wait, the enemy gets down to nothing supply wise. His morale follows that. And he also has fatigue levels skyrocket. Not sure how long it waits - it is months: might be until attacking units are planned up 100% - up to 100 days. But THEN the AI attacks - shock attacks - and it cleans up. Either the position surrenders, or survivors retreat into the bush. The manual states that no supplies, no resources, are generated in a hex that contains friendly and enemy units.
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