David Winter -> RE: Frame Rates (9/25/2006 6:02:16 AM)
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The version you have has the frame rate locked at a maximum of 32 Frames per second (from huddle break to play dead) so you're not going to exceed that no matter what you do. However if you're under that, there are unfortunately, only a couple of things you can do. 1. First the obvious. Better hardware. Better video cards and more video & system memory is the biggest impactor. 2. Turn off all other software, including background applications. msn messenger, icq, email, etc are system hogs. Antivirus software is another system hog. One of the testers noted a 10FPS average improvement in frame rate by turning off his antivirus software. The game needs to read and write a lot of data to disk. Antivirus software wants to scan that before allowing the actions to occure. This can kill performance if you don't have a 7200 RPM drive. If you do turn off your antivirus software, be sure you turn it back on afterwards. That's probably the two biggest things you can do. Ensure that Maximum-Football is the only thing running, or get better hardware. There is nothing done to the game in R3 to improve the overall performance of the game to make it execute faster. It's running as fast as it's going to run. Now, that said, significant improvements to the game's physics engine have been made. The 32FPS limit has been removed (although if you wish you can turn it back on.. but I don't know why you would) so the game now runs as fast as it can given the hardware. I have a new Toshiba Satillite laptop that produces about 90FPS. The improvements to the physics also improve the game play on slower machines... to a point. There is really nothing I can do to make the game run better if you're only getting 20 or fewer frames a second. All movement by all objects on the field is calculated with time based modelling. High frame rates slice up the time it takes things to move into very small bits allowing for smooth movement and well working physics. Very low frame rates don't slice up the time interval enough causing chunky movements. And, if the time interval is really high, you get broken physics. So far though, I've been getting very good feed back from the testers in regards to the physics improvements and they have a wide range of computers and hardware. The main development machine is a 5 year old desktop and has a Geforce4 TI128 card (about 4 years old) and the game produces about 60FPS. One of my testing laptops with a 64MB integrated intel card gets about 34FPS with Release 3. I have several other laptops I test with. As long as your hardware can keep the game up over 25 frames a second the old frame rate problems seem to have gone away. Under 25 frames a second and I'm afriad there is little I can do to help. At that point, it's a hardware upgrade issue.
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