Units not loading completely (Full Version)

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Wolfpack_MatrixForum -> Units not loading completely (10/3/2006 2:17:07 AM)

I have two seperate divisions at a level 4 port that I am trying to load onto APs. I have two taskforces made up of enough ships in each to load each division with some room to spare. In each case the division loads partially and then stops. The transports have no more than 2 sys damage. The port is undamaged and well supplied. Am I doing something wrong? [&:]

I would go into further detail but spys are about!

Thanks,
Wolfpack




jwilkerson -> RE: Units not loading completely (10/3/2006 3:41:42 AM)

"Enough" ships can mean 2.5 times or more of the "indicated required" load points ... so first corrective attempt would be to increase the shipping. Yes, the "staff" should have done a better estimate, but this is where you get to be the "staff"[;)] !!!





Wolfpack_MatrixForum -> RE: Units not loading completely (10/3/2006 3:45:15 AM)

To explain a little further. I have 6 ships 1 6k,4 4ks and 1 2k APs. The unit should only take ~16k. The 2k AP fills up and nothing else gets loaded. I followed the same approxiamate process at a different port to load several other units seperately without any issues.




jwilkerson -> RE: Units not loading completely (10/3/2006 4:01:26 AM)


quote:

ORIGINAL: Wolfpack

To explain a little further. I have 6 ships 1 6k,4 4ks and 1 2k APs. The unit should only take ~16k. The 2k AP fills up and nothing else gets loaded. I followed the same approxiamate process at a different port to load several other units seperately without any issues.


So if I'm counting correctly, you're saying you have 6+16+2 = 24,000 AP load points for one 16,000 load point division. If we use the 2.5 times rule, then we need 16*2.5 or 40,000 AP load points to be sure of loading (and even then it isn't always "for sure" ... just most of the time).

Since we have security concerns I can't ask you to post a screen shot of the TF and the LCU, but those would be useful to see.

But you also say "nothing else gets loaded" ... which sounds a bit strange. Perhaps you should also try disbanding and recreating the TF, maybe it is "broke".





Wolfpack_MatrixForum -> RE: Units not loading completely (10/3/2006 4:06:20 AM)

Yes thats my next step at trying to fix this issue. Odd that 2 taskforces at the same port have the same problem. A ship or two fills up 100% while others sit completely empty. One TF is already unloading the one ship and when I get the turn back I will unload the other TF.

Security is paramount! John III is a very sneaky opponent and I cannot afford to give him free intel. [:)]





scott64 -> RE: Units not loading completely (10/3/2006 4:32:18 AM)

Do the empty ships have ops points? If they do then they would not load. [X(][X(]




Wolfpack_MatrixForum -> RE: Units not loading completely (10/3/2006 4:49:28 AM)

They may not have had op points the first turn but do they not get ops points the next turn? I have seen nothing load over 5+ or more turns.




BigJ62 -> RE: Units not loading completely (10/3/2006 2:53:59 PM)

quote:

ORIGINAL: Wolfpack

They may not have had op points the first turn but do they not get ops points the next turn? I have seen nothing load over 5+ or more turns.


Never form a Transport TF with 100 percent op points and then try to load even if some of them don't have op points.

Just an idea take the empty ships out and put them in their own tf and load them.




Sardaukar -> RE: Units not loading completely (10/3/2006 3:02:44 PM)

Some units seem to be a beast to load no matter what you do. Have experienced "teleporting" from couple of units (in CHS). One Dutch BF did teleport back couple of times from ships already sailed..[:@]..and I have trouble getting 2nd Marine Division to stay loaded too...even "Do not unload" does not always help...




Nikademus -> RE: Units not loading completely (10/3/2006 5:27:18 PM)


quote:

ORIGINAL: BigJ62

quote:

ORIGINAL: Wolfpack

They may not have had op points the first turn but do they not get ops points the next turn? I have seen nothing load over 5+ or more turns.


Never form a Transport TF with 100 percent op points and then try to load even if some of them don't have op points.

Just an idea take the empty ships out and put them in their own tf and load them.


To expand on that.....to ensure full and proper loading, make sure NONE of the AP/AK's have used any op points on the turn you attempt to load the LCU.





wworld7 -> RE: Units not loading completely (10/3/2006 6:13:17 PM)

Nik speaks the TRUTH! The whole truth and nothing but the truth.

Flipper




dtravel -> RE: Units not loading completely (10/5/2006 2:36:32 AM)


quote:

ORIGINAL: Wolfpack

They may not have had op points the first turn but do they not get ops points the next turn? I have seen nothing load over 5+ or more turns.


No, for some reason the only ships that will continue to load troops are those that began doing so. So if only one ship started loading when the player selected the unit, then only that ship will continue to load. None of the other ships in the TF will ever "start" or "resume" loading the unit.




stldiver -> RE: Units not loading completely (10/5/2006 5:27:15 AM)

When some ships load and other do not. I will transfer the unloaded ships to another TF disaband it. Reform the next turn and usually they will load then. Not sure the reason but it works most of the time. Then I will transfer all ships to one TF after they are loaded.




dtravel -> RE: Units not loading completely (10/5/2006 9:02:49 AM)

The troop loading routines in this program were very badly written.  First off, this crap about the listed loading costs being "estimates" that are deliberately wrong is such utter bovine fecal matter.

Second, just about the only way it works is if the ships you use have done absolutely nothing during the previous turn's execution.  If they have used ANY Ops points, they won't load.  If they have moved at all during the previous turn, even if it doesn't show up as used Ops points, they won't load.  Basically, if they didn't spend the entire previous turn disbanded in port or in a docked TF, they don't load.  And even if you do everything right, every once in a while, when the moons are lined up wrong, they don't load.

Personally, I think that the only viable option when a loading starts going sour is to abort, unload entirely and start over again.  Otherwise it just never ends as you just keep loading more and more remenants and stragelers on more and more little TFs that you have to then track and combine.

As for fixing it, the first thing is get rid of that deliberate "error" in the listed load costs.  The rest is probably beyond fixing in the current code but try that first and then go from there.




Charbroiled -> RE: Units not loading completely (10/5/2006 4:59:07 PM)

Occasionally, I will set a TF to load troop and only a couple of ships will load....I have only noticed this with TF that have already been created, not newly created TFs. When this happens, I create another TF and transfer only 2 or 3 ships from the old TF into it. The ships in this new TF will then load and I will transfer them back to the old TF. Repeat if needed. Works every time as long as I had Op points to begin with.

However, the best method would be to disband the old TF (if port size allows) and recreate it before loading troops.




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