Iron Stringbean -> Newbie questions and comments (10/5/2006 10:03:50 AM)
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I haven't seriously played TOAW since the days of TOAW I. I actually found the old disk to the original, decided to check out online if they made any updates to it, and found with glee that TOAW III has recently been released! So I'm spending long nights once again feeding my addiction to this great game. Since it has been awhile, and it seems like a whole lot has changed since TOAW I, I went through the manual, but there are still some questions I have. First, I have a question about the effects on a units attack and defense during night time turns. I'm currently playing the Bulge 44 scenario which is seperated into 6 hour turns. I've noticed that during the night and pre-dawn turns, the strengths of my units go down. Hearts of Iron II has pounded into to me that attacking during the night gives the defender an advantage, but I can't really tell if thats the case here. The only thing I found in the manual concerning night and day effects was about air units. "In six hour and half-day turn scenarios, time of day affects air unit attack and defense strengths." I just checked, and the attack AND defense strengths of my all my units does go down on night turns. However, if this is across the board, then there really isn't any deterant to attacking at night (except maybe less supplies at night). So simply put, my question is: does attacking at night gives any advantage to either the defender or attacker. It must be the HOI in me, but so far I haven't been attacking much at all on the night turns (while Elmer apparently has no problem with it). Second, I was curious to what actually causes a unit to evaporate. I understand that a unit has moral (proficiency + readiness +supply) and quality (just proficiency and readiness). Is it either of these or something else that influence evaporation? I always get a little distressed when I see my fully rested and supplied tank regiment evaporate when attacking a "red" enemy unit (a battle that on a *gasp* reload, I win with ease). Perhaps I'm paying too much attention to readiness and supply and not on proficiency... Which brings me to another point. How important really is readiness when you decide if you want to attack? If one of my units is at %33 percent readiness, I barely ever attack with them as the manual explains the unit is exhausted at this level. However, Elmer has routinely slapped my rested units around with his "red" units. With the complexity of TOAW, I'm sure there are plently of factors effecting this, but any input would be appreciated. I have some more questions, but this is turning into a small novel, so I'll save them for later. Any comments will be appreciated [:)]
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