Kadrin -> RE: B-29 Attack on Carriers from 26 Hexes (10/9/2006 7:58:39 AM)
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ORIGINAL: dtravel There are so many reasons why an air unit will not fly that it is impossible to tell why it didn't. The worse part is that I'm pretty d*mn sure not all of them are documented or have been discovered by the players. Not to mention the one rule that literally says that they may not fly for no reason at all. This is true, I guess. Though I did have all known requirements covered: Level 9 AF/Port, 800k supply, 4x the amount of Aviation Support required, Air HQ present, high unit morale (99), low fatigue (0), aggresive commanders (all with 60+) with good Air Skill (also 60+), the Jap TF was spotted twice a day by Patrol Planes, range was 4 hexes, 3 hexes and 6 hexes (from day 1 to day 3), AF not overloaded (only 140 some bombers, and 80 odd fighters). I really don't know what else I could have done to make these guys fly. But back on topic, there should be a range limit to naval strikes just because of the time involved from sighting to actually reaching the target. The only way those B-29's could have hit that TF was if there was a PBY or something shadowing it for hours reporting its location, heading, approx. speed frequently to the incoming B-29's (which is plausible). But how long could something like that shadow a TF before it had to return to base? And would they shadow a TF and leave the rest of their search pattern unobserved? Would they send additional aircraft to shadow the TF (possibly at the cost of other search patterns)? I would say yes they'd abandon their search to shadow something major (a CV TF, invasion TF, SC TF containing large vessels), but how about a few merchant ships? Just some of my thoughts on this.
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