Shouldn't 5:1 odds cause retreat or surrender ? (Full Version)

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Hartley -> Shouldn't 5:1 odds cause retreat or surrender ? (10/8/2006 11:30:24 PM)

Or do I misundestand the land combat mechanism ?




mogami -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/8/2006 11:32:49 PM)

Hi, against enemy with less then 3 forts it should. However sometimes units do not surrender regardless of odds. In most cases odds of enemy fort level plus 2 should do the trick.




MarcA -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 1:22:20 AM)

quote:

ORIGINAL: Hartley

Or do I misundestand the land combat mechanism ?


If your fighting in a hex which does not contain a base and the enemy have no retreat path then odds of 100's:1 will not cause them to retreat or surrender




dtravel -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 2:43:57 AM)


quote:

ORIGINAL: mantill

quote:

ORIGINAL: Hartley

Or do I misundestand the land combat mechanism ?


If your fighting in a hex which does not contain a base and the enemy have no retreat path then odds of 100's:1 will not cause them to retreat or surrender

Or the massively outnumbered troops are Japanese.

Basically, the only forces that will retreat/surrender they way you would expect all troops to are Allied forces in bases.




scott64 -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 6:54:37 AM)

Ground combat at Lingayen

Japanese Deliberate attack

Attacking force 28420 troops, 224 guns, 0 vehicles, Assault Value = 397

Defending force 1260 troops, 0 guns, 81 vehicles, Assault Value = 38

Japanese max assault: 360 - adjusted assault: 216

Allied max defense: 34 - adjusted defense: 3

Japanese assault odds: 72 to 1


Japanese ground losses:
128 casualties reported
Guns lost 1

Allied ground losses:
1447 casualties reported
Vehicles lost 94

[8|][X(][:'(][:D][:)][8D] 




1EyedJacks -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 7:28:57 AM)


quote:

ORIGINAL: scott1964

Ground combat at Lingayen

Japanese Deliberate attack

Attacking force 28420 troops, 224 guns, 0 vehicles, Assault Value = 397

Defending force 1260 troops, 0 guns, 81 vehicles, Assault Value = 38

Japanese max assault: 360 - adjusted assault: 216

Allied max defense: 34 - adjusted defense: 3

Japanese assault odds: 72 to 1


Japanese ground losses:
128 casualties reported
Guns lost 1

Allied ground losses:
1447 casualties reported
Vehicles lost 94

[8|][X(][:'(][:D][:)][8D] 


Wow - I didn't know this. I've never seen it B4. It's amazing the thing I learn in this forum <GRIN>.




Sneer -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 10:54:36 AM)

normal situation
even chinae are able to withstand for a long time odds leveling 10:1 and few days at 50:1




tsimmonds -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 2:44:21 PM)

You just have to keep attacking them, they will fold up before long.




scott64 -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/9/2006 6:09:48 PM)

Yeah those guy were last seen sitting on the beach witha BBQ, the next day we attacked and they just surrendered. [:'(][:D][:'(]




[sm=00000028.gif][sm=00001746.gif][sm=Crazy-1271.gif]




Freddy Fudpucker -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/10/2006 3:48:20 PM)


quote:

ORIGINAL: mantill

If your fighting in a hex which does not contain a base and the enemy have no retreat path then odds of 100's:1 will not cause them to retreat or surrender


I've had odds of well over 200-1 trying to defeat Japanese base defenders and they still don't budge. You just have to keep hitting them until they finally decide to retreat.




Nikademus -> RE: Shouldn't 5:1 odds cause retreat or surrender ? (10/10/2006 5:26:50 PM)

remember that the modified combat odds don't directly represent the current state of the LCU in terms of damage, so 100:1 or 200:1 odds, if the unit has not reached the critical point of damage where it disintegrates, it will hold out. Keep an eye on the final adjusted defense value. Thats a better indicator.




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