GalacticOrigins -> RE: Prisoners of war rules ruin this game (4/19/2007 6:22:18 AM)
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This is not too big of a problem. Actually, I like this feature. According to the rules, PoW units do increase a province's economics somewhat, albeit a low amount. I usually move any captured PoW units to my capitol, since that province is my most productive. Of course, these units need to be guarded. Still, I think it is kinda cool to have these. On occasion, they get released when an ally or original owner recaptures the PoW units. A strategic message appears when this happens in the province, and I like to think it helps me keep track of two rivals who are at war. Also, when first captured, many of the guns and quite a few horses get added to the capturing side's stockpiles, which is kinda neat. And, all PoW units are infantry, anyway. Sometimes I get to liberate my PoW from enemy hands when I could use the extra units in that theatre. All in all, PoW's tend to spice things up. Note: There usually are not too many PoW units around, although they can add up in a very long war. It is also nice to see my capitol province empty out after Peace. [8D]
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