RE: Africa Bitmaps (Full Version)

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qgaliana -> RE: Africa Bitmaps (11/1/2006 4:21:15 PM)

thanks




trees trees -> RE: Africa Bitmaps (11/1/2006 7:23:48 PM)

Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries. OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?




Shannon V. OKeets -> RE: Africa Bitmaps (11/1/2006 7:36:38 PM)


quote:

ORIGINAL: trees trees

Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries. OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?

I know it does not cooperate with other territorials (as currently implemented in MWIF). For example, it can not stack with them.




Froonp -> RE: Africa Bitmaps (11/1/2006 8:12:48 PM)

quote:

ORIGINAL: trees trees

Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries.

This is right.

Quote from RAW :
***********************
22.4.5 Territorials (AfA option 10)
(...)
Italy can only build the Italian AOI territorial if it controls Ethiopia or Italian Somaliland (AfA option 1: or Eritrea if playing with the Africa map). It can arrive as a reinforcement in any of these countries.
***********************

quote:

OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?

This is not as it should work.

About AOI cooperationg with other TERR, Steve wrote :
quote:

I know it does not cooperate with other territorials (as currently implemented in MWIF). For example, it can not stack with them.

This should be corrected, as the AOI TERR cooperates with all other Italian TERR. AOI TERR is a very special TERR.

Quote from RAW :
***********************
18.1 Who can co-operate
(...)
AfA option 10: The Italian AOI territorial can co-operate with all other Italian territorials (see 22.4.5).
***********************




trees trees -> RE: Africa Bitmaps (11/1/2006 8:38:30 PM)

So it would only be removed from the map if the Allies take Asmara, Addis-Ababa, and Mogadishu? very sorry Steve, special code for a single unit....doesn't sound too fun to program.

but a fun little unit. In a current game...the CW sailed their Infantry division into Djbuti to keep it from the Italians, who had drawn an Ethiopian and a Somali TERR at set-up. The Italians decided to build one more TERR and got lucky with drawing the AOI, and promptly assaulted Djbuti. though the other Ethiopian would have worked out as well, the other Somali would have made it far dicier, and the Eritrean wouldn't have cooperated with anyone. (sadly little has changed in this part of Africa today, with wars being fought over useless patches of rock and sand). and of course the third Libyan would have a been a waste to draw as well. but then we started wondering how the rules work for the AOI after placement.....




SemperAugustus -> RE: Africa Bitmaps (12/13/2006 4:14:33 AM)

Some spelling issues:
N'dola -> Ndola
Dualas -> Douala
Windhuk -> Windhoek




Froonp -> RE: Africa Bitmaps (12/13/2006 10:03:31 AM)

quote:

ORIGINAL: SemperAugustus
N'dola -> Ndola

For this one I can't find it on most maps, so I don't know for the moment.

quote:

Dualas -> Douala

About this one, I can find maps with Douala / Yaoundé and maps with Duala / Yaounde, so I think this is a matter of francisation of the names.
Anyway, this is not Dualas, so I deleted the s.

quote:

Windhuk -> Windhoek

This one is always Windhoek on all maps I look at. I changed it.




SemperAugustus -> RE: Africa Bitmaps (12/13/2006 2:43:36 PM)

Ndola Map:
http://encarta.msn.com/map_701515007/Ndola.html

Name hasn't changed historically. Google gives 700 or so for N'dola and 522000 for Ndola. The "N'dola" hits includes an oil field in Angola. The official name is also Ndola. Railroad from South Africa completed in 1909.

There is a world map (Times Survey Atlas) available on www.davidrumsey.com from around 1922, if you want to check with relatively accurate historical data. If you check the 1922 map of East Africa it will confirm Ndola as the name. The 1922 map is useless for China and USSR due all the name changes in the 1920-1940 period...

Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)




lomyrin -> RE: Africa Bitmaps (12/13/2006 6:34:00 PM)


quote:

ORIGINAL: SemperAugustus



Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)


When I was there for a few days 50 years ago it was known as Douala and it was very French language oriented. It was one of the nicest cities in the equatorial Africa area.

Lars




Froonp -> RE: Africa Bitmaps (12/13/2006 11:00:43 PM)

quote:

ORIGINAL: lomyrin
quote:

ORIGINAL: SemperAugustus
Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)

When I was there for a few days 50 years ago it was known as Douala and it was very French language oriented. It was one of the nicest cities in the equatorial Africa area.
Lars

OK guys, I surrender [:D]. I'm finaly convinced you're right.
I've put Douala & Yaoundé.

When the whole map will be finished, and if Steve agrees, I'll post screenshots of areas of the map that people will ask. For instance, if you want to see how the place where you're born looks like in WiF FE, I'll show it so that it allow for review and criticism.




ahlner -> RE: Africa Bitmaps (8/21/2007 2:12:32 AM)

A bit too late in the process probably... but shouldn't the Algerian city of Oran be a city in MWiF. Population in 1936 totalled about 195k. Maybe even the city of Constantine deserves to be included with a population of 107k in 1936 and also an important HQ for the Allies during the desert war. However the 100k limit perhaps is not that applicable because it would also include the Moroccan cities of Fez (144k) and Marrakech (190k). But considering that the Egyptian cities of Aswan (22k) and Asyut (60k) are included as cities, shouldn't at least Oran deserve to be upgraded to a city?

[image]local://upfiles/22491/B6540F5260C141808FA07532F46F1CA2.jpg[/image]




Shannon V. OKeets -> RE: Africa Bitmaps (8/21/2007 2:34:51 AM)

quote:

ORIGINAL: ahlner

A bit too late in the process probably... but shouldn't the Algerian city of Oran be a city in MWiF. Population in 1936 totalled about 195k. Maybe even the city of Constantine deserves to be included with a population of 107k in 1936 and also an important HQ for the Allies during the desert war. However the 100k limit perhaps is not that applicable because it would also include the Moroccan cities of Fez (144k) and Marrakech (190k). But considering that the Egyptian cities of Aswan (22k) and Asyut (60k) are included as cities, shouldn't at least Oran deserve to be upgraded to a city?

Not too late - though the justification for changes has to be more pronounced than it would have been earlier.

The 100,000 population is a minimum, with cities smaller than that excluded (unless very special circumstances are present). Simply because the population was more than 100,000 did not mean the city would be included. For example, there are several countries that have numerous cities that large or larger in close proximity. The map would just be a cluster of city hexes under those circumstances - England and Germany are close to that already.

But a more definite reason for not changing Oran's status is that we want to stay as true to WIF FE as possible. That means any hexes that are on the WIF FE European map are pretty much sacrosanct ("Thou shalt not change!"). With fearful looks over our shoulder, we did change a few things in southern Scandinavia, but otherwise, we tred "oh so lightly" in making changes in Europe and Northern Africa.




Ballista -> RE: Africa Bitmaps (8/28/2007 7:38:04 PM)

I lived south of Oran when I was a kid (place called Sidi-Bel-Abbes - also once the French Foreign Legion's Main HQ :D). Commuted from Tlemcen (a hex or two to the West of the crossing of rail lines that had some nifty Roman ruins) and the hills were a bit jagged, but not overly high, and the roads clung to the hill (you'd go 20KM just to go 10KM as the crow flies). There was a new highway they were building at the time in the valley north of the mountains, but it kept washing away......

FWIW, I'm happy with the way the terrain is in this area- and changing things on the European map (as printed) should be done very, very carefully, as Shannon said.....

I for one can't wait to get to take a "scroll" around the map...... :)

dsrgames.blogspot.com




Largus_Means -> RE: Africa Bitmaps (10/15/2007 11:44:58 PM)

quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: Froonp
quote:

I believe there are two entries for this name: as a 'minor country' and as a label for the map. The program doesn't care about the later, but the former is referenced internally. So let me know if you change the name in the minor country CSV file.

Sure, as always.

Also PLEAAAAAASE, show us the north western Africa, where it joins with Morocco [&o] [&o] [&o] [&o]

Nag, nag, nag, ...[;)]

Canary Islands are done but not the Madeira Islands. The hex SW of Mogador has suffered a shark attack (big shark).

[image]local://upfiles/16701/C994E063604A4DC7932BDAF394B0193D.jpg[/image]


Dregging some old stuff up here, and hope Im not going into realms that cannot be changed, if so I will cease and move on to other areas of discussion.

The resource south of Oran is probably called Colomb Bechar or maybe even Abadla, if you wish it to be named.

Also the question is once again raised, in that is being historical or true to WiF:FE more important with the maps? How greatly do small changes/improvements make on the over all feel of things. For example, tte rail lines along this coast are correct, but could be slightly changed to represent the off shoots of the main line, that travel north to the coast. But there are some other lines that were not included and would have had an impact on this area and moving supplies. ie- Marrakech, Tozeur, Djelfa.
http://history.sandiego.edu/cdr2/WW2Pics2/82022bg.jpg

Since your are travelling into the grey areas on China, Russia, India, what about the outer areas of the orginal maps that have some strange things.

Another area, which I know will not be changed, are the rail lines in Egypt and Palestine. On maps I have of the area, the rail line extends from the Epyptian border neared Bardia to Alexandria, then turns south to Cairo and continues south. It does not cross the the canal. The closest rail line east of the canal is at Al Arish. Also there is no rail line that extends from Amman to Medina, but thats another point.
http://britains-smallwars.com/Canal/Map.htm
http://www.lib.utexas.edu/maps/africa/egypt_pol97.jpg <-- Egypt 1997
http://www.nzetc.org/tm/scholarly/WH2Chri-fig-WH2Chr04a.html <--- Egypt 1940

Anyway, let me know if this is a very dead horse Im beating here.

Cheers




Largus_Means -> RE: Africa Bitmaps (10/16/2007 12:39:54 AM)

Very confused now, 4 different links, not one is even remotely the same. A very difficult task. Even more kudos to Froonp for his map work then.
http://history.sandiego.edu/cdr2/WW2Pics2/81814.jpg

Cheers




Froonp -> RE: Africa Bitmaps (10/16/2007 1:27:52 AM)

quote:

ORIGINAL: Largus_Means
The resource south of Oran is probably called Colomb Bechar or maybe even Abadla, if you wish it to be named.

I've named it "Béchar" on the MWiF map. The screenshot you quoted do not show it, because it was added latter.

quote:

Also the question is once again raised, in that is being historical or true to WiF:FE more important with the maps? How greatly do small changes/improvements make on the over all feel of things. For example, tte rail lines along this coast are correct, but could be slightly changed to represent the off shoots of the main line, that travel north to the coast. But there are some other lines that were not included and would have had an impact on this area and moving supplies. ie- Marrakech, Tozeur, Djelfa.
http://history.sandiego.edu/cdr2/WW2Pics2/82022bg.jpg

Since your are travelling into the grey areas on China, Russia, India, what about the outer areas of the orginal maps that have some strange things.

Well, you're right, and I would add this railway going from Casablanca to the south, and then east to Marrakech, but I prefer to leave those places alone, trusting the original WiF FE designer who drew the European scaled map in the first place. If he did not draw a railway there, there must be a reason. USSR, China & India are different thing, they are affected by the scale effect, going from WiF FE Pacific Map scale to WiF FE European Scale (that is the worldwide scale).

quote:

Another area, which I know will not be changed, are the rail lines in Egypt and Palestine. On maps I have of the area, the rail line extends from the Epyptian border neared Bardia to Alexandria, then turns south to Cairo and continues south. It does not cross the the canal. The closest rail line east of the canal is at Al Arish. Also there is no rail line that extends from Amman to Medina, but thats another point.
http://britains-smallwars.com/Canal/Map.htm
http://www.lib.utexas.edu/maps/africa/egypt_pol97.jpg <-- Egypt 1997
http://www.nzetc.org/tm/scholarly/WH2Chri-fig-WH2Chr04a.html <--- Egypt 1940

Anyway, let me know if this is a very dead horse Im beating here.

No dead horse here, but the European part of the WiF FE maps is not touched unless big errors are spotted (as were revealed in Scandinavia).

Other learned and enlightened comments, especially about the murkiest parts of the map, are welcomed.




Norman42 -> RE: Africa Bitmaps (2/26/2008 6:40:17 AM)

Not sure if this area is considered 'finished', but I thought I'd toss in a bit of rail info.

According to several maps I have and also according to this map:

http://www.military.com/Resources/ResourceFileView/worldwarii_europe_maps_map39_largerview.htm

There are several rail lines in Eastern Algeria and Central Tunisia which aren't on the MWiF maps. They all exist pre-1938.

Firstly, from Sousse through Kasserine Pass is a line that continues all the way past Gafsa to Tazeur in the salt marshes. This would run from Sousse on the coast 1 hex west, then 1 hex south west, then 1 hex west again then 2 further hexes south west to the far western swamp hex. Kasserine Pass would be the second last hex on the line, just NE of the west swamp hex.

This rail line was one of the major reasons for the Battle of Kasserine Pass, as it would have allowed the Germans to outflank American positions in Algeria to the west, and they in fact attempted this very thing resulting in the well known Battle.

Secondly, on the Algerian side of the border is the line that runs from Bone to Tebessa and another from Algiers to Tebessa. Again this rail line was of importance as it outflanked German positions in Tunisia, and was the reason for the American push into the interior of Tunisia. This line would run from Bone to Tebessa (hex 1008 on WiF map) which is one hex NW of Kasserine. A second line would split off half way between Algiers and Bone and head southeast towards Tebessa.

Tebessa was the main American railhead for the attacks on central Tunisia and was the launching point for their attacks towards Kasserine Pass.


The most important thing about these railways is that they allow supply and flanking combat through central Tunisia and not just supply on the coast. This would be historical as their were quite a few attacks here while jockying for position for the push to (and defence of) Tunis.

http://www.military.com/Resources/ResourceFileView/worldwarii_europe_maps_map40_largerview.htm and
http://www.military.com/Resources/ResourceFileView/worldwarii_europe_maps_map41_largerview.htm - also shows the number of attacks and defences that were based around these 2 railroads.






Norman42 -> RE: Africa Bitmaps (2/29/2008 4:02:19 AM)

Any comments on this?

It would be a shame to have an area that was intensely fought over be poorly portrayed.  As it stands right now, there is no reason at all to campaign to control Central Tunisia to outflank the coastal routes like there was historically.

The change to the rail lines wouldn't overly change the war in Africa, nor would it be a major change to the sacred Euro Map, but it would bring a much more accurate portrayal to this front. The battles fought in Central Tunisia were the largest of the entire African Campaign (including Alamien) in total forces involved.

Have a look at the maps I linked and see what you think.  The third map especially shows the forces that were arrayed here and the battles that were fought for the railheads and passes.  Right now its just an empty desert hex of no value whatsoever. Lets have Kasserine Pass be as critical as it historically was. 

.




Shannon V. OKeets -> RE: Africa Bitmaps (2/29/2008 6:56:43 AM)


quote:

ORIGINAL: Norman42

Any comments on this?

It would be a shame to have an area that was intensely fought over be poorly portrayed.  As it stands right now, there is no reason at all to campaign to control Central Tunisia to outflank the coastal routes like there was historically.

The change to the rail lines wouldn't overly change the war in Africa, nor would it be a major change to the sacred Euro Map, but it would bring a much more accurate portrayal to this front. The battles fought in Central Tunisia were the largest of the entire African Campaign (including Alamien) in total forces involved.

Have a look at the maps I linked and see what you think.  The third map especially shows the forces that were arrayed here and the battles that were fought for the railheads and passes.  Right now its just an empty desert hex of no value whatsoever. Lets have Kasserine Pass be as critical as it historically was. 

.

I let Patrice work out 98% of the map decisions based on comments from the rest of the forum. I, myself, know very little about the railroads in Tunisia in WW II.




Froonp -> RE: Africa Bitmaps (2/29/2008 10:02:37 AM)

quote:

ORIGINAL: Norman42

Any comments on this?

It would be a shame to have an area that was intensely fought over be poorly portrayed.  As it stands right now, there is no reason at all to campaign to control Central Tunisia to outflank the coastal routes like there was historically.

The change to the rail lines wouldn't overly change the war in Africa, nor would it be a major change to the sacred Euro Map, but it would bring a much more accurate portrayal to this front. The battles fought in Central Tunisia were the largest of the entire African Campaign (including Alamien) in total forces involved.

Have a look at the maps I linked and see what you think.  The third map especially shows the forces that were arrayed here and the battles that were fought for the railheads and passes.  Right now its just an empty desert hex of no value whatsoever. Lets have Kasserine Pass be as critical as it historically was. 

.

Yes, I saw that, and I knew that there were more railways on the maps that we see on the WiF FE map, but as it is the Europe map, we prefer not to touch it too much. There are other changes in Magrheb that I refrain from doing. Adding Fez (144k inhabitants during the war) as a city, adding railways down to Marakech, eventualy moving Casablanca & Mogador a couple of hexes southward, adding Constantine (114k inhabitants during the war) as a city, extending the Algerian railway stubs (I added them, but shorter) to their real length, adding the railways in Tunisia...

But, there are things that must be handled with care, and railways are amongst them. For example, seeing railways on the map not always means that they can be used for military needs as we use them in WiF FE. Were they in good shape enough ? Were they the right gauge ? I don't even know what other question might be considered to say it is OK. Here I prefer to trust the original WiF FE designer, and not add more railways.

This said, I added your comments to the list of proposed changes, so that they are not forgotten if one day we decide to break the holy vow (joke) of not touching the European map.




jcprom -> RE: Africa Bitmaps (2/29/2008 11:53:35 AM)

Railroads in North Africa were indeed serviceable but capacity was very limited. Generally enough to move and supply a couple of divisions, certainly not corps and armies.

Of course, both sides shipped locomotives and other equipments from Europe. But it was impossible to reach high capacity levels without long-term investments.

NB: within the DOD time frame (not MWiF product 1), such investments could be an option. For instance, one project was a Tripoli to Benghazi railroad. During the war "240km were surveyed, picketted and levelled". However, it seems no track was laid down before the project was abandoned.







jcprom -> RE: Africa Bitmaps (2/29/2008 12:08:45 PM)

North African cities. In the game, cities are mostly useful for reinforcements (not applicable in French North Africa) and ground defense (buildings help the defender).

Population is a good indicator of the number of buildings in a city. But for war purpose, a 144k city in North Africa is probably not equal to a 144k city in Europe: buildings were not as solid as European ones (and there were perhaps less buildings).




jcprom -> RE: Africa Bitmaps (2/29/2008 12:13:02 PM)

quote:

eventualy moving Casablanca & Mogador a couple of hexes southward


Why not (if the mistake is obvious).




Froonp -> RE: Africa Bitmaps (2/29/2008 12:54:45 PM)

quote:

ORIGINAL: jcprom

North African cities. In the game, cities are mostly useful for reinforcements (not applicable in French North Africa) and ground defense (buildings help the defender).

Population is a good indicator of the number of buildings in a city. But for war purpose, a 144k city in North Africa is probably not equal to a 144k city in Europe: buildings were not as solid as European ones (and there were perhaps less buildings).

Exactly what I was also assuming.




Norman42 -> RE: Africa Bitmaps (2/29/2008 7:55:51 PM)


quote:

ORIGINAL: jcprom

North African cities. In the game, cities are mostly useful for reinforcements (not applicable in French North Africa) and ground defense (buildings help the defender).


And territorial reinforcement placement/supply, and rail movement terminus, and, well, as targets to fight over. Capturing Algiers, or Benghazi is far more interesting then capturing empty hex 1804 and 1189.




Shannon V. OKeets -> RE: Africa Bitmaps (2/29/2008 8:50:52 PM)


quote:

ORIGINAL: Norman42


quote:

ORIGINAL: jcprom

North African cities. In the game, cities are mostly useful for reinforcements (not applicable in French North Africa) and ground defense (buildings help the defender).


And territorial reinforcement placement/supply, and rail movement terminus, and, well, as targets to fight over. Capturing Algiers, or Benghazi is far more interesting then capturing empty hex 1804 and 1189.


Uh-oh[X(], don't get Patrice started or he might start naming every oasis in Africa.[:D]




jcprom -> RE: Africa Bitmaps (2/29/2008 9:05:28 PM)

quote:

Capturing Algiers, or Benghazi is far more interesting then capturing empty hex 1804 and 1189.


Yes, having names on the map would add flavor to the game: Mareth line? Kasserine? Mers-el-Kébir? Halfaya pass? cities like Fez? areas (Cyrenaica is shown)?






jesperpehrson -> RE: Africa Bitmaps (2/29/2008 9:10:00 PM)

quote:

ORIGINAL: jcprom

quote:

Capturing Algiers, or Benghazi is far more interesting then capturing empty hex 1804 and 1189.


Yes, having names on the map would add flavor to the game: Mareth line? Kasserine? Mers-el-Kébir? Halfaya pass? cities like Fez? areas (Cyrenaica is shown)?


Oh and the "Devils Bathtub"! (Shott-al-Jerid)

EDIT: I think I even posted a picture of that here somewhere




Norman42 -> RE: Africa Bitmaps (2/29/2008 10:00:55 PM)

quote:

ORIGINAL: Froonp
adding the railways in Tunisia...

But, there are things that must be handled with care, and railways are amongst them...

This said, I added your comments to the list of proposed changes, so that they are not forgotten if one day we decide to break the holy vow (joke) of not touching the European map.



I think part of the underlying problem of Tunisia in particular is not just the railways, but the terrain itself.

The entire Eastern and Western Dorsal Ranges are missing completely from Algeria/Tunisia. They are currently empty desert hexes when in fact they should be a mountain range. Kasserine Pass was really a *pass* through the Dorsal Range and is what made it important (which is why the railways went both there and to Tebessa on the far side of the pass). Control of the passes (there were 3, but only Kasserine was considered an all weather road) equalled control of Central Tunisia.

If the railroads cannot be added, perhaps at least look at adding 4 or 5 mountain hexes(not all desert mountain, the northern Dorsals often had torrential rainfall turning the area into 5 foot deep mud) to the area with Kasserine as a gap between them. Then at least the terrain is accurate and the value of Kasserine on map makes some sense instead of being one of 15 hexes of empty Tunisian desert.

Note: my suggestion would be to make hexes 1009 and 0909 mountains, label hex 0908 as Kasserine, and make the line of 1108, 1107, and 1007 desert mountains to represent the Western Dorsals.

.




Froonp -> RE: Africa Bitmaps (2/29/2008 11:13:08 PM)

quote:

ORIGINAL: Norman42
I think part of the underlying problem of Tunisia in particular is not just the railways, but the terrain itself.

The entire Eastern and Western Dorsal Ranges are missing completely from Algeria/Tunisia. They are currently empty desert hexes when in fact they should be a mountain range. Kasserine Pass was really a *pass* through the Dorsal Range and is what made it important (which is why the railways went both there and to Tebessa on the far side of the pass). Control of the passes (there were 3, but only Kasserine was considered an all weather road) equalled control of Central Tunisia.

If the railroads cannot be added, perhaps at least look at adding 4 or 5 mountain hexes(not all desert mountain, the northern Dorsals often had torrential rainfall turning the area into 5 foot deep mud) to the area with Kasserine as a gap between them. Then at least the terrain is accurate and the value of Kasserine on map makes some sense instead of being one of 15 hexes of empty Tunisian desert.

Note: my suggestion would be to make hexes 1009 and 0909 mountains, label hex 0908 as Kasserine, and make the line of 1108, 1107, and 1007 desert mountains to represent the Western Dorsals.

Look, I'm not at all planning on changing this area, because it is on the Europe Map, and because the railways are maybe not warranted, and also because the mountain hexes themselves are not really warranted either. This looks more like rolling hills or broken terrain than mountains. But I made a draft drawing to try to show what you did put into words. I vastly prefer a crude draft than a long explanation.
Also, I added other railways that you did not describe, but that are present on maps of the time.

[image]local://upfiles/10447/5FEE6ADE85AD4336B6EEBE133ADE2661.jpg[/image]




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