Graycompany -> RE: Map philosophy (10/23/2006 7:49:20 PM)
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quote:
ORIGINAL: Jonathan Palfrey quote:
ORIGINAL: Graycompany Whats more interesting then standing on a hill behind a picket fence with 500 enemy troops charging you? The literal answer is "Almost anything." Waiting to receive a charge may be exciting, but it isn't really interesting. You have only a few decisions. Stand or run? Fire now or fire a bit later? Fire at whom? No, the latter's not really interesting: you fire at the guy coming straight at you, of course. Actually the question isn't even relevant, because this isn't a role-playing game in which you take the part of an ordinary soldier. Not quite sure what you're getting at... Well, that is the point. Being in charge and telling others what you want and where and when is great, I like that to, but the guy that is standing on the line, when to fire, when to stand, when to run ( shudders at running ) , not to put to fine a point on it, but that is how battles and wars are won and lost. That guy, who nobody knows up to that point, he does not care what your Iron production is, if the blockade runner got through, if there is enough money to start a new unit, that moment, that small moment, Fire, Stand, Run, the Ground he picked, the very moment, that is what is interesting. why? Why, that choice, and not some other, Why that hill, why that fence, why Fire and not charge. It does not have to be a role playing game, how anyone could play a game where you work so hard to get to a point in a game, and just push a button to tell if you win or lose when you can play the acual battle and perhaps turn the tide with a small move by a unit on a hill behind a fence, to me that is why I play.
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