WanderingHead -> RE: obQuestion about ships stuck at sea (10/24/2006 12:34:44 AM)
|
quote:
ORIGINAL: johnpruner Sorry for spamming my own thread - but do I need to actually have supplies floating at sea w/ my light ships at end of my turn so that they can fight when the subs attack? Yes and/or no. "Depends". If you supply your units (any units [except subs which are a little different], including surface fleets) during your turn, then they remain "in supply" until the start of your next turn. This includes any units you move, that makes them "in supply". You can see this from the oil barrels in the icon. In this way, they will be in supply during your opponent's turn(s) and able to defend at full capacity. If you do not manually supply the unit or move it during your turn, then you will want to have at least 1 supply in the same zone or an adjacent zone, which your unit will consume when needed for defense. At sea, you will generally prefer that the available supply be on an adjacent land territory or the same sea zone, rather than an adjacent sea zone, since the adjacent sea zone may leave the supply vulnerable to destruction (by sinking) before your unit needs it. If your unit does not have supply available and is not still "in supply" from your prior turn, then it will defend at a disadvantage. This is not generally recommended. One subtle thing to be aware of is that transports are frozen in place if they are holding cargo, or if they have moved any cargo this turn. But if they are holding supplies at the beginning of the turn (place there previously) and you consume them without moving them (e.g. by moving a fleet from the same sea zone) then that frees up the transport to move. It can be quite useful to understand how to do this, especially for maximizing the damage the Japanese can do to the USA fleets on the Pearl Harbor turn and then moving the "oiler" transports out of range of any counter attack.
|
|
|
|