Reiryc -> RE: CC-CoI remake of CC III? (11/2/2006 4:44:08 AM)
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ORIGINAL: Senior Drill Hi guys! I thought I'd point out a few things and clarify what has been said in this and some of the other threads. First off, COI will not have new features like mountable vehicles, coop play, medics, mine dogs, increased team slots or things like that. We aren't going to make COI a clone of CC4, CC5, RtB, CCM or CCRAF. The original intent was to just fix the problems with Win XP compatability, h2h conectivity and in-game problems. It has snowballed somewhat to add the new campaign, new maps and new data. We could take the time to add features, but each one would add weeks or months to finally getting COI out to ya'll. But what you will get is an outstandingly improved classic CC3 game, one that still has the original Grand Campaign plus the new COI campaign, not a "new" game. Note David H's cryptic comment about "in this version". The history of the future ain't written yet! The data files and the map elements file has been updated to help increase infantry survivability, but using bad tactics will still get your teams quickly killed. A new Mod Swap manager for mod plugins has been developed and most of the popular mods for CC3 have already been converted to work with it, and work continues on the rest. Mod makers will find that modding is now encouraged unlike in the past. You programmer out there will be helped to update the modding tools! (Hey, we're only four or five crazy guys with other projects to work on, so help out if you can!) What, no mine dogs? Wth?
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