A problem with the IA (Full Version)

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nepomuceno -> A problem with the IA (10/25/2006 10:14:36 PM)

A Greeting,

So alone I want to reflect some situations that have happened me during the
phases of battle of the game and that I think that they would have to be
corrected in future patch.

the first one is that in countless occasions the battle begins with a charge of
the cavalry of the IA against my artillery without I can make anything to avoid
it, believe me it is frustrating to begin this way a battle.[:@][:@][:@][:@]

and the second are that when I need to carry out a cavalry charge against an
unit of artillery of the IA, the IA puts much care in that the artillery this
adjacent one to another unit invalidating the charge, but when it happens to
the you review although I place several units protecting the artillery the IA
he/she doesn't have any problem in to carry out the charge and to smash the
artillery......[:@][:@][:@][:@]

although it seems them that this doesn't have importance I believe that they
should correct it.........




Joram -> RE: A problem with the IA (10/27/2006 5:47:52 PM)

As far as the first issue, you are correct it can sometimes appear that way, but this has been mitigated somewhat in the latest patches (by fixing the placement of the armies) so be sure you are patched up.

For your second issue, the rule is you can't charge an artillery piece if you are next to an enemy good order cavarly or infantry division.

From the defensive perspective, the surest way of preventing a charge on your artillery is to place a good order cavalry or infantry division on opposing sides of the hex. Otherwise you will need a third division or you will have a hole. Naturally artillery or supply divisions don't count for screening other artillery units.




1LTRambo -> RE: A problem with the IA (11/10/2006 12:53:58 AM)

In order to avoid this from happening to me, I always make sure that I have one good order infantry unit on either side of my artillery with a cavalry unit behind and move them as a single unit. It makes for slower manuever, but makes you more of a deadly force.




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