GKar -> RE: A World Divided and HoI Doomsday (10/27/2006 3:34:30 AM)
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I might as well answer your question here in public as there is nothing to hide. [:)] First things first, World at War: A World Divided is stand-alone - you don't need to buy anything else to play it. The most important difference to HoI:Doomsday is that most things are at a significantly higher level of abstraction in W@W. E.g. today's Germany is divided in two parts ("provinces") only on the W@W map. Orders cannot be given hour-wise, but only during the turns (and there are four turns "only" per year). While HoI is almost real-time, W@W clearly is turn-based. Regarding the scale of things, W@W is better compared to good old Axis & Allies than to HoI. One could even say that W@W is like A&A in a much refined and more detailed version. Most people that liked A&A will love W@W in my opinion. Don't let the high level of abstraction fool you: There are lots of details and rules under the hood that make for important and interesting choices during the game. E.g. supply handling is actually more detailed and more realistic in W@W than it is in HoI. You have to think ahead in a different way than in HoI: Here the number of turns and thus the number of possibilities to implement your decisions is relatively sparse, so each step should be well-thought (at least if you want to compete on the highest levels of play [:D]). I'd consider mastering HoI and W@W to be roughly of the same difficulty. HoI has more details overall, but each decision on its own is more important in W@W. While matches of HoI take days or weeks to complete, a game of W@W can be played through in several hours. Thus it will provide some variety and show things from a different angle if you're tired from HoI. And then there's the option to play games by email against a human opponent - no hurry, no network lag, just play when you have the time. [:)] But all that is just talk - if you want to get an impression, try out the demo of standard W@W (Link). As usual, a demo only gives a limited impression and the new W@W:AWD clearly is better than the first W@W, but it'll give you an impression nonetheless. You could also have a look at the available screenshots (Link) - don't worry, the NATO counters are optional, some nice sprites are default. Personally, W@W was a very good buy for me because it is different from HoI and I like turn-based grand-strategy games in general. Having played W@W I didn't hesitate a second to buy AWD once it came out.
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