Amaroq -> RE: Random thoughts (10/30/2006 8:16:37 PM)
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Wow, great post, way to breathe life into a forum! quote:
ORIGINAL: URett 3. The initial draft ai needs some work. As I'm lazy I always autodraft my complete team. I always use the "favor youth and potential" option from round one. In earlier versions I would usually lose 100 games in the first year, but by the third I was usually in the title mix. This time I won 92 games the first year and by the third year I was winning 120 games a year. I think that means that the autodraft youth/potential option is working very well, but whatever the other teams are using needs some improving. Shaun - I'd agree with this assessment. It might be useful to have somewhere around 50% of the clubs draft by "favor youth and potential", with 25% favoring "immediate success", and the other 25% doing some form of balanced approach. quote:
ORIGINAL: URett 4. a) In my opinion there are still not enough injuries. It's not unusual for me to sim 2-3 months without being interrupted by any injuries. Also, from what I have seen in the first 7 years, there are still no season ending or really long term (1 year +) injuries. I realize that I can tweak this in the xml, but I'd prefer a balanced and tested setup out of the box. Agreed. quote:
ORIGINAL: URett 4. c) I never noticed any of my minor leaguers getting injured. Is that intentional or just a coincidence? I think its intentional, for processing speed; it certainly would be more realistic if minor-leaguers suffered injuries, and especially so if missing substantial portions of the minor-league season with injury would hamper their development. I'd rather see more apparent potential in the initial draft, with potential dropping off due to injuries and lack of progression. But that's definitely a long-term item, maybe a PS'08 idea. quote:
ORIGINAL: URett 6. Overall the ai still is no challenge. I gave every other team extra millions, I routinely have to let good players walk for financial reasons, I rarely initiate trades and I don't sign free agents until I have to fill my roster, but my team is still by far the best. Maybe that will change once the effects of the initial draft wear off some more, as it is hard to draft great players with the #40 pick. Agreed; I typically win 'right out of the box', and can turn a losing franchise around too quickly as well. quote:
ORIGINAL: URett 7. I really hate that player usage settings get reset when demoting/promoting players. I used to manually set players to steal more frequently/never steal depending on their speed, but I don't want to do it again after each promotion. Oooh, yuck! I hadn't noticed that one, but would consider it a definite bug as well. quote:
ORIGINAL: URett 9. Players should never accept extensions that give them less total money than their current contract (for example going from 3 years at 100k to 4 years at 60k). Wow, I'd never seen a player do that - but I agree, it does seem like an unlikely thing to accept. In fact, players probably ought to require a reasonable total increase - e.g., 3 years at 100k to 4 years at 75k is no good, either, but 3 years at 100k to 4 years at 90k should be acceptable. quote:
ORIGINAL: URett A) A total revamp of the financial system, basing the players demands on supply, demand and available funds league-wide. I'd add to that a less 'immediate' contract negotiations model: I want, I hate to say it, a bit of the FM'06/OOTP model, the offer/counter-offer concept, with negotiations taking time.. and the possibility of offending the player and having him declare that he won't re-sign with you, period. I'd add to that having AI teams do their 'next season' planning in late June to early July, and then trying to trade their 'dead wood', really bringing to life the 'rent-a-player' concept by making it primarily veterans in last-year-of-contract from losing teams, sold for real prospects. quote:
ORIGINAL: URett C) Please replace the graphical roster view with a depth chart so that it's possible as a gm to influence the lineup while still using the auto-lineup feature. Auto-lineup makes some strange decisions sometimes but I don't want to interfere too much with my "on-field manager". Interesting concept - it probably deserves a thread of its own, as I can't quite see what you have in mind from the one-paragraph description.
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