neveS -> Why show AI's different "tests" rather than just final? (10/31/2006 2:46:53 PM)
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This really annoyed me at first until I read here about setting the animation speed value to something miniscule. I don't like to have them off completely so this is the best compromise. However, I just don't see why the user needs to witness these test runs at all. That should be internal decision making stuff only. Frankly, all the voodoo moves that I have to sit and watch make it very difficult to track where AI troops are being moved from and sometimes it makes me wonder if the AI is getting away with moving units further in a turn that should be allowed (for instance units getting away with tatical movements after having used strategic moves). This reminds me, when AI attacks your units or land, you should be able to pause and see the individual battle results for that. Otherwise sometimes I swear the AI is being given victories it doesnt really deserve. Maybe there is a way to do that i havent noticed yet, but so far seems like you get a destroyed/damage popup and thats it.
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