jsaurman -> (8/3/2000 7:14:00 AM)
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quote:
Originally posted by Nikademus:
Paul;
any chance of getting in that seperate delay length setting for the AFV hits? I'm still having a heck of a time trying to read all of the hit info before it goes away.
Inreasing the overall msg delay makes the game turns drag out too long (especially for infantry heavy battles)
also, will the 'floating msg' feature ever be fixed? that too might help in reading the msgs better
I agree with Nick, we need variable message delays for different types of messages, or at least the ability to not have certain messages displayed. For instance, I really DO want to see armor hits, but I don't care anything about auto-rally messages telling me who's suppression was reduced. In a perfect world (maybe version 9.0?) we would have check boxes in the preferences to indicate what type of messages we would like to see, and we could check on or off combat, or rally or retreating messages, and we also would have a time box for each type so we could set how long that type of message would be displayed once it is "turned on".
I also dislike the popup box that is displaying the info. It would be better if it was displayed in a thin window, only one line high, placed against the upper edge of the screen, like a very thin chat window. That way the messages would appear and then scroll off the top of the window, and if you needed to, you could scroll back to get something you missed, like which of the enemy tanks had it's main gun destroyed or which are immobilized.
I am very happy with the progress has been made so far, and hope you will take these suggestions into account when working on ver. 3.1 or 3.2, ok?
JIM
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