What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Footba (Full Version)

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GWsFBAStartOct292006 -> What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Footba (11/3/2006 4:40:33 AM)

Football Gaming?
Kind of like the idea of just providing the player's clips (filmed plays the player was involved in*) that show his positives-described in his label-ie Receiving TE**; to allow participants who have not Traded or not Signed the player.

*-When I say clips I do not mean an entire play (like FBP '98 instant replay feature offered), I mean clipped parts of each play **showing just the players strengths, that the owner programmed that he or she wants to see. Remember, there are many clips in a whole play, a few whole plays per game times 20 to 21-games is a lot of clips.

Thanks to further discussion on this idea. Thus I could add that it would be best if these improvements were to my idea and its communication:

while the owners are playing their games (starting after first-week, towards the draft) and the future draftable players are playing their games (starting after first-week, towards the draft) each of the owners is given the option to do this. Sure, it could also become an all league vote on it, to make it fairer for those who just want to win and not be challenged. However; I would want the choice, of either all league owners vote or each league owner decide for themselves to be an option in its self.

Not only just Clips and Descriptions used, also ranges from no more than 6 (out of at least 10-performance categories) -categories. Those ranges from no more than 6-Performance Numbers would be related to the description of the players, since all levels of Football have standards and evaluate players by those standards.

The 10 (11)-Performance Categories would only measure (Plus A Category For Years In The League) Speed, Acceleration, Agility, Strength, Hands, Endurance, Injury, Intelligence, Discipline and Composure.
Thus, those non-Real World FootBall/Joystick and Game Play Video/Computer Gamers would have Learn Enough About Real FootBall to put together a couple or more Categories to Find The Players to Fill Their Positions of Need or Want. Another words REALISM, BABY.

By ranges I mean the real performance number (for each of the 10-categories, let alone the 6-categories that would replace the players' overall number) with at most 20-points add to it and at most 20-points subtracted from it. The variable that would keep one from knowing exact performance number is that there can be at one end of the range 1-point added to it and at the other end of range 1-point subtracted or that there can be at one end of the range 20-points added to it and at the other end of range 0-point subtracted. However, the more time spent looking at the players clips the more the participant can come closer to the players' all 10-categories' true performance numbers.

For an owner to be successful player evaluator, he or she would need something along the lines of importance given to all three.

1. Clips* - 50%

2. Ranges of only 6 (out of at least 10-performance categories) -categories -related to the description of the players - 30%

3. Players' Descriptions - 25%

*-Also tells you how many injuries and strength of competition he or she has had-cannot really be know any other way and can not be hidden. That is what happens in the real game, I would want it appear in Football Gaming for realism. One of the most successful modern franchises, The NY Giants' GM rarely drafts players outside of the big conferences just because of competition.

I guess I should even mention that would also include the standard/useless information (I.e. the previous teams or Franchises or teams and franchises, physical characteristics and etc; just no correct listing of injuries and, obviously, true strength of competition).




Lucas718 -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 5:06:17 AM)

So you want video clips for every player in the draft and free agent pool?  I hope you have a LOT of extra hard drive space you're not using. 




David Winter -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 5:16:11 AM)

Yeah, that would eat hard disk space in a hurry. That and rendering out to a movie file during game play would absolutely kill the frame rate. I suppose you could use FRAPS or something to take video clips it seems to do okay without killing the frame rate.




Shaggyra -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 6:31:21 AM)

Wow.  I glad you guys understood that.  GW lost me quick.




GWsFBAStartOct292006 -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 5:44:41 PM)

Lucas718 and David Winter,

I got you guys. Since, this game is not up to standards yet, I understand your problems with it. FBP '98 ate up a lot of space, in allowing entire plays, limited only by hard drive space. Never heard anyone outside of a computer related industry ever complain about it. Of course it was an option, did not automatically do unless each owner did it themselves.

Thus I could add that it would be best if while the owners are playing their games (starting after first-week, towards the draft) and the future draftable players are playing their games (starting after first-week, towards the draft) each of the owners are given the option to do this. Sure, It could also become a all league vote on it, to make it more fair for those who just want to win and not be challenged. However; I would want the choice, of either all league owners vote or each league owner decide for themselves to be a option in its self. I am going to include this in this discussion starting post.

I like games that are not limited by worrying about the purchasers' hard disk space. It is just way too easy (Football Gaming Industry) to know who is good and who is not, definitely light years from realistic. Not trying to make an arguement, I noticed it might seem a like that way, especially since past.




Lucas718 -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 6:26:55 PM)

I remember that feature from FBPro and it was nice. But I think saving a few replays from a game, and collecting video on every free agent and draftable player are two very different animals. It's an interesting idea, I'm just wondering how feasible it would be to pull off. Would you really watch a bunch of replays for every draftable player and free agent? How much could you really tell about the player from the videos? Anyone could be made to look like a hall of famer or a bum depending on which replay you watched. You would still need some sort of scouting either through a list of stats & ratings or a text description of the players strengths & weaknesses to get a true feel for the player's skill level.




GWsFBAStartOct292006 -> RE: What is Your Guys' Opinions About The Performance Numbers Being Right There For All to See In Fo (11/3/2006 8:34:46 PM)

Lucas718,

You must have missed it in my previous post (posted again) and not remember the FBP '98 feature as well as you claim.


quote:

ORIGINAL: GWsFBAStartOct292006

FBP '98 ate up a lot of space, in allowing entire plays, limited only by hard drive space.


When I say clips I do not mean an entire play (like FBP '98 instant replay feature offered), I mean clipped parts of each play showing just the players strengths, that the owner programmed that he or she wants to see. Remember, there are many clips in a whole play, a few whole plays per game times 20 to 21-games is a lot of clips. Thus, that would be a lot of hard space either way.

Making it each owners option, makes it do able and not impossing upon those owners who do not want it. If you do not have the hard drive space, just like FBP '98, you could use it than take notes and delete them all and redo until you have your priority list. Or just not use.

I think that those who want true realism and true challenges would, not those that just want to win big.

I am am not looking for just clips, I am looking for clips and dthe players' descriptions.

You are right it should also include ranges of only 6 (out of at least 10-performance categories) -categories related to the description of the players, since all levels of Football have standards and evaluate players by those stanarads.

This now runs into the overall players' performance number discussion and my belief it should be replaced with RE: Create Player/team - 11/2/2006 7:30:40 PM
quote:

Okay, I know a lot of you are going to think this is asking too much; however, it would be best to include the ability for each participant to select which positions are in which ranking for need and the 7-categories for each position. Allow each participant include clips (filmed plays the player was involved in) that show his positives-described in his label-ie Receiving TE.

Of course, there is a FBP '98 Draft Utility that allows a participant to create a Draft Priority List, out of all available Draftees. Of course, being a FBP '98 Utility it hides none of their performance numbers, let alone overall number.


For a owner to be successful player evaluator, he or she would need something along the lines of importance given to all three.

1. Clips* - 50%

2. Ranges of only 7 (out of at least 10-performance categories) categories -related to the description of the players - 30%

3. Players' Descriptions - 25%


*-Also tells you how many injuries and strength of competition he or she has had-cannot really be know any other way and can not be hidden. That is what happens in the real game, I would want it appear in Football Gaming for realism. One of the most successful modern franchises, The NY Giants' GM rarely drafts players outside of the big conferences just because of competition.









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