Protagonist -> Stealing Technology Bug? (11/4/2006 7:03:38 AM)
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People have complained about the ease of stealing technologies and while making a table to check percentages for stealing tech, I noticed something wrong. When Japan starts off they have 6 spies against China. That should be too few to ever steal an actual technology. From page 86 of the manual: quote:
A spy roll will be made for each field that the player trails in technology or has the same technology but trails in research and which the stealing player has at least one point already invested in research. If Random(Attacking Spies) is greater than Random(5+Defending Security) then the player gains a free Research Point in that field. Random(Attacking Spies) can be from 1-6. Random(5+Defending Security) can be from 6-11. There is no number in Random(Attacking Spies) that fulfills the requirement for any Random(5+Defending Security). As a matter of fact, you should never be able to get a technology point for any fewer than 7 spies. You can pass the first test with as few as 1 spy though. In game, I am of course getting a lot of tech from China (as Japan). Russia was getting a lot of tech from Germany when I played Germany and had 15-20 security early and while I couldn't see the number of spies since I was playing with FoW, it seemed a bit worrisome to me. The actual formula seems different than listed. Another note: In the bookmarks for the manual, the bookmarks that fall under Chapter 9 are not nested, and happen to be in reverse order.
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