azraelck -> RE: How Do You Explain SPWAW's Popularity? (11/5/2006 5:33:11 AM)
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I explain it as this. The strategy/wargames genre attracts a much different fold of gamer than RPGs or FPS or what have you. A 'good' RPG is good for one or two playthroughs at best, save for rabid fans. A 'good' strategy game is good until it no longer works on current operating systems, and there's no ways to emulate the older OSes to get it working. A great strategy game will have third parties trying to develope a modernized engine that works with the newer OSes, on their own and for free. That said, what differentiates a good and great strategy game is the community behind it. It is the community that keeps it fresh, with tactics discussions, helping newcomers to the genre, and creating new maps and campaigns for the community. It's the community, ultimately, that determines how long a strategy game will last. SPWaW has an excellent community, ready to help any newcomers get into the game, making new maps and showing off favorite old ones, and keeping the engine itself fresh with revisions to the OoBs. I fully expect it to last until Windows Vista won't let it work anymore (which probably won't be too long), and then further when some enterprising soul comes up with an emulator or managed to talk Mike Wood and Matrix into updating the engine to work with the latest trash-heap that is Microsoft' rip off of competently designed technology. So long as there's community support, bringing everyone new OoBs and new maps and campaigns, SPWaW will survive and thrive. If Matrix decides to update it some, then it will be even better off. At it's base it is a well designed, relatively bug-free engine; that can be used for anything from section to battalion sized campaigns. As it stands now, there are two major mods, and a horde of well made maps and campaigns for the new players to hack, blast, and fry their way through. I don't look for it to be going the way of the C64 anytime soon. As to the quirks, every game, regardless of what it is, without fail, will have issues. SPWaW's happen to be strange spotting, leading to spinning StuG's of death; infinite smoke rounds, and a limit of OoB space. Every other game has just as many , usually more issues. While playing Medal of Honor: Pacific Assault, I was killed by bullets traveling through walls, explosions not even in my area, and survived grenades point blank. Everything was inconsistent; I could dump a Thompson's clip into a head, with blood visibly spurting everywhere, and yet get killed by the other player's bolt action Arisaka. I could watch another player do the same to me, and manage to drop him regardless. So be thankful, for whatever SPWaW problems are, it's not an EA game!
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