JKG -> (8/3/2000 9:55:00 AM)
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Ahhh Paul thanks for firing me up [img]http://www.matrixgames.com/ubb/wink.gif[/img] with your response. What follows is not a flame b/c I really enjoy playing and think you and your team have done a great job and what's more you're still hanging around responding to snipers and arm chair quarterbacks.
quote:
Originally posted by Paul Vebber:
IF crews are a big threat than you are simply using poor tactics.
First off, I never said they were a big threat to me. I think my opponents will agree that I have a reasonably good grasp of tactics. I just don't see the added value with the way crews are treated now.
If you fire at them every other turn they can only move ONE HEX A TURN
And why would I want to fire at them every other turn? I want my AFVs to keep driving towards the arty and ammo dump. How does that advance my enjoyment of the game?
- hardly efficient recon.
I disagree. In meeting engagements it is often a good tactic to make an armored thrust deep into the enemy. If the crews of the AFVs I've engaged and destroyed hang around and spot my movement,next direction of attack, and who I'm bringing in behind the armor it is a great boon to my opponent. How many of us hide abandoned crews in rough hexes so we can spy on what is happening after our MLR is broken. I would say most of us including me. I think that penalizes uneccessarily the player who successfully destroys the enemy and escapes to his rear.
They often bail from the tank with no "official weapons" but heck human beings are resourceful
Yes they are, but mainly so when fighting for their survival, not when issued foolish orders to attack approaching tanks without appropriate weapons.
so if you don't use combined arms tactics properly, then you get what you get :-)
Again, back to tactics. Crews themselves are a minor annoyance and not showstoppers. But what value do they add to gameplay once their AFV is destroyed. I agree that crews frequently survived to fight another day, but as crewman not infantry. That is the value in modeling crews..the long campaign not in PBEM scenarios.
Again The C3 in the game is "Borg fighting each other with WW2 weapons" that isn't going to change. Its been said repeatedly the game gives you far more situational awareness than is realistic, and we have had to adjust things (artillery in particular) to account for that.
Sure. I think we all understand that but why add to this "problem" with recon crews. If a player wants recon let them plan for that when they purchase and deploy units, not by giving them crews just b/c their AFV just got wasted.
IF you are going to leave out crews, then you have to leave out snipers, and basically anybody that doesn't have a radio and you rapidly get to a game consisting of a blank screen with sounds of men screeming and every so often a "Blair Witch PRoject" glipse of what is going on.
I disagree. Purchasing recon at the beginning of a scenario or PBEM is a choice b/c the player values recon. Sure snipers and other small units didn't have great ability to contact AO to give him great situational awarness, but I would say that is OK in the game b/c really when we purchase recon units we understand the abstraction we are making and the limitations of the game engine.
Within the context of the game, proper tactics prevent crews from being an issue. Keep infnatry near your tanks and crews will dry up and blow away in the wind.
Historically, it was not always appropriate for infantry to accompany tanks nor was it feasible. One historical use of tanks was the breakthrough of enemy lines and disruption of his rear. Infantry simply could not follow immediately(either lack of mobility or vulnerability of their carrier).
Not fighting this battle from an emotional standpoint. Just sharpening my teeth and giving another side of the story.
My final thoughts for Paul..
1) In your opinion, what is the advantage to having crews modeled after loss of their AFV? What would be missing from gameplay if crews of AFVs were absent on the battlefield but had some chance of surviving to the next scenario in campaigns?
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