Request for some extra ART for making new units (Full Version)

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coralsaw -> Request for some extra ART for making new units (11/16/2006 1:07:22 PM)

Hello all,

I've started doing some new icons for Factories, Resources and the like. One thing that I'd like to kindly ask the developers, is to provide the vanilla GUI counters (the unit counters showing at the bottom without the actual unit pictures, just the base 'button' icons that is) for all sides, in order to superimpose the new counters easily.

If you have those icons, could you provide them pls.

Thx

/coralsaw


[image]local://upfiles/1699/1E4E0B5D440C4AE79A8286B8109478EA.jpg[/image]




templeton -> RE: Request for some extra ART (11/16/2006 1:16:21 PM)

I'd pay for more icons - more jets, upgraded tanks... especially for those longer games where more exotic techs would be available.




christian brown -> RE: Request for some extra ART (11/16/2006 2:12:41 PM)

I had an INF icon built, itīs a German crouching with a Panzerfaust, looks extremely cool, drop your perso e-mail address to me in a PM and Iīll send it to you.  Hopefully, you would then put it into a file I myself could use, I'm thinking this art should kick in at 7EV 7LA.....




Joel Billings -> RE: Request for some extra ART (11/17/2006 9:13:11 PM)

Glad to see some new art. Marc is going to come up with that art you requested and hopefully we'll find a way to post it here for those wanting to mod the units in the pop-up boxes.




coralsaw -> RE: Request for some extra ART (11/18/2006 1:48:14 PM)

Much obliged Joel. [image]http://www.matrixgames.com/forums/image/s1.gif[/image]

/coralsaw




Marc von Martial -> RE: Request for some extra ART (11/23/2006 12:18:27 AM)

Blanks attached.




coralsaw -> RE: Request for some extra ART (11/23/2006 11:59:08 AM)

Exactly what I needed! Many thx Marc.

/coralsaw




coralsaw -> RE: Request for some extra ART (11/24/2006 12:06:11 PM)

Hey again.

I did these new factory/resource/rail icons for my own use, since I really wanted to have a clearer view of actual units v. infrastructure. I'm using different colors and shapes for easy differentiation, but unfortunately I had to use 'L' for rail, since 'R' is for resources. Gets pretty easy to use after a while though (green->rail, yellow->resource, red->factory. See the screenshot below about how these icons look, they also look very good in the highly zoomed-out map.

Installation should be straightforward if you're comfortable with winzip and the windows explorer. Make sure you backup your 'dat/art' directory first, then unzip the attached file in the 'dat' directory so it overwrites the proper files.

FRL art

Hope it's useful. [:)]

[image]local://upfiles/1699/EA81012D6D004DD09E0FF3337530D3AD.jpg[/image]




JanSorensen -> RE: Request for some extra ART (11/24/2006 1:46:31 PM)

Imho, just remove the icon for rail entirely. You can tell from the map if a region is railed anyway.




GKar -> RE: Request for some extra ART (11/24/2006 2:49:25 PM)

quote:

ORIGINAL: JanSorensen

Imho, just remove the icon for rail entirely. You can tell from the map if a region is railed anyway.

Agreed. The transport level should tell the rest.

Nice work coralsaw! [:)]




coralsaw -> RE: Request for some extra ART (11/24/2006 3:32:41 PM)

That's a nice idea, will do. [image]http://www.matrixgames.com/forums/image/s1.gif[/image]




jpinard -> RE: Request for some extra ART (1/5/2007 7:24:02 AM)

Wow, this is an excellent idea. I was having trouble trying to distinguish things on crowded areas. Thanks for figuring out my problem. I'm going to use this!




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