RE: Need some assistance... (Full Version)

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Terminus -> RE: Need some assistance... (11/28/2006 12:56:15 PM)

Aaah, Battletech... To quote myself,

"Those were the daaaaaays..."




Ron Saueracker -> RE: Need some assistance... (11/28/2006 1:37:23 PM)

quote:

ORIGINAL: Herrbear

quote:

ORIGINAL: Ron Saueracker

Ray "Skyros" has Victory at Sea by Dunnigan, we just have to find the table that I'm looking for...proving elusive so far.


Are you still looking for the table? Is it the Carrier Avgas Stock per Airplane? In my book it is on pages 86-87 in Chapter 2 "The Ships". It lists the number of sorties per aircraft. This is based on the amount of Avgas on board at a rate of 300 gallons per mission.



Might be after all...can you post it? Ray mentioned this earlier and it did not ring a bell. IIRC it was supposed to do with CV aircraft handling efficiency (number of elevators, cats etc)




tsimmonds -> RE: Need some assistance... (11/28/2006 2:50:18 PM)

quote:

ORIGINAL: Halsey



Assault on Tobruk.[:D]
Defensive line formed up nicely against the Eighth Army.[;)]


That sucked[X(][:'(][;)]

I lost that first CNA twice. Lost to the Italians first, so we skipped ahead to the point where Rommel arrived, and then I lost to the Germans. The very definition of hapless....




AnGeliCo -> RE: Need some assistance... (11/28/2006 3:05:09 PM)


quote:

ORIGINAL: Ron Saueracker

Now to remember what the factors mean. Been a long time. Basically I'm trying to get a handle on hourly aircraft launch/landing capacities of each CV.


As i remember it, the factors are:
Max Capacity:
- Number of air factors carrier can carry
Launch Factor: (eg 11/3)
- 11 is half move launch factor,
- 3 is full move launch factor,
- you could also launch up 12 - 22 factors if the air group stayed in the same hex as the launching TF
Ready Factor:
- Total air factors that could move from Landed > Readying > Ready boxes in a turn
Plane handling:
- a/c types that could be operated on the vessel (game restriction)

Notes
An air factor represented three aircraft
Turns represented one hour






rtrapasso -> RE: Need some assistance... (11/28/2006 5:17:13 PM)

Hey AnGeliCo - nice Avatar!!! [8D] [:D]




Mike Solli -> RE: Need some assistance... (11/28/2006 7:17:53 PM)


quote:

ORIGINAL: rtrapasso

Hey AnGeliCo - nice Avatar!!! [8D] [:D]


Now where did he get a picture of you, Robert?




mdiehl -> RE: Need some assistance... (11/28/2006 10:51:51 PM)

quote:

Now to remember what the factors mean. Been a long time. Basically I'm trying to get a handle on hourly aircraft launch/landing capacities of each CV


Flat Top Plane Handling Rules in a nutshell

Those are the turn by turn (hourly) normal/minimum number of aircraft factors that can be launched or recovered. The maximum launch, which is not printed on the card, is double the normal launch.

Minimum launch - these aircraft can move a full move during the launch turn. You can launch more aircraft but the ones that exceed the minimum launch capacity must move at normal launch movement rates.

Normal launch - these aircraft may only move half of their movement in the launch turn. You can launch yet more aircraft, but the ones that exceed the normal launch capacity must move at maximum launch movement rates.

Maximum launch- these aircraft may not leave the launch hex in the turn they are launched.

FT does not care about the order of events. So obviously you can use min and normal launch to launch and max launch to recover, should you need to do so.

Ready factor - the number of airplane factors that may do one of the following in one game turn: move from the just landed to the readying box, move from the readying box to the ready box. Movement from the just landed to the readying box arms the airplane factor with (in FT) the ordnance of your choice as eligible by airplane type.

For land installations there is also a "dispersed" box. So you can go from just landed to dispersed to just landed to readying to ready.

Finally, in Flat Top, one airplane factor represents 2-4 aircraft, depending on airplane type and nationality.




mdiehl -> RE: Need some assistance... (11/28/2006 10:55:53 PM)

That said, the plane handling factors in FT appear to overrate the Japanese CVs. Were one to play FT now, one would require each Japanese CV to have two hangars, with their hangar and readiness capacity split between the two hangars. You could approximate same by reducing the Flat Top Japanese CV Ready Factors by about 30%. Leave the auxiliaries' (AVs) and cruiser floatplane tenders Ready Factors about the same.




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