qgaliana -> RE: Curious incident (11/30/2006 4:34:24 PM)
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quote:
ORIGINAL: wdolson quote:
ORIGINAL: Mike Scholl qgaliana. Real problem is that Transports (especially Japanese Transports) are WAY too tough to sink. You had 12 "targets" that couldn't fight and couldn't run away under attack by Cruisers and DD's for 3-4 Days---and 1/3rd survive to land troops. U-Boats sank these things all over the Atlantic with moderate expenditures of ammo from relatively small calibre (105mm) deck guns---but in this game they survive 5", 6", 8", torpedoes, and even BB calibre hits with amazing regularity. It's just something you will have to live with... I was thinking about the ship sinking model the other day. Ships never reach 100% system damage. They will only sucomb if they are on fire or flooding. If flooding is under control and the fires are put out, the ship can limp 2000 miles home with 99% system damage. If an attack doesn't start more fires and doesn't cause too much flooding, the ship will just keep absorbing punishment for days on end. What the game needs is an auto scuttle if the system damage gets too severe. In the real world, if a ship was at 99% system damage, it was scuttled. At Pearl Harbor, the Oklahoma was around that level. After rescuing what survivors they could, they refloated the wreck and sank her in deeper water. Even in a major port with shipyard facilities, her damage was considered too severe to repair. I've seen way too many ships that were complete wrecks make it back to port. I know it is quite gratifying to save that 99% damaged carrier and put her back in action after extensive time in the ship yard, but frankly, it's gamey to do so. In the real world, the carrier would have been scuttled by her escorts near the scene of the battle. All 4 of the IJN Midway carriers were scuttled. Most US carriers sunk were also scuttled. The Hornet's escorts were trying to scuttle her when the Japanese arrived on the scene and did the job for them. Ships receiving 99% system damage and remaining afloat more than a few hours are exceedingly rare. The only case I can think of was the Neosho at Coral Sea which became a floating hulk and hung on for a couple of days. The only reason it wasn't scuttled immediately was because it's only escort had been sunk and the Navy was unaware of it's fate. As soon as it was found and the survivors rescued, it was sent to the bottom. Ships that receive massive damage and refuse to sink is probably the most unrealistic problem that comes up consistently. (There are a few others like ships out of fuel able to fight like nothing was wrong, but that doesn't bite you as often.) Bill These all seem reasonable. I'd venture that damage control on merchant ships in particular seems oddly effective. I didn't think they had the systems or personnel to keep a ship afloat once it took major damage. But these are nits. They could keep coding more and more details in until the computer melts down. And my transports can do something similar, so...
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