jimwinsor -> RE: Camps? Where are they? (12/25/2006 7:01:12 PM)
|
You know, I came up with this somewhat elaborate "Wish List" idea during playtest, which not only encompassed replacements (essentially replacing Camps) but volunteer recruitment as well. Might as well throw it out here, see what you all think; note that it does tie replacements (generated now solely by the "draft"...see 12) to population levels: New Wish List Idea for Mustering and Conscription ------------------------------------------------ 1) Each side has two types of units: Regulars and Volunteers. 2) Regulars are units purchased the usual way in the production screen. 3) Regulars start with some weapon other than IWs. Random allowed by type/tech? 4) Regulars have no Term of Service (see below) and assuming they survive, serve for the duration of the game. 5) Volunteers are units brought in by the current Muster button. 6) Volunteers usually start with IWs, but maybe a random chance of a better weapon (?) 7) Volunteers have a new stat: Term of Service. It's the length of time the unit serves, after which the player must decide whether to Disband it or Reenlist it. It can vary between 3 months to 3 years. 8) Players have two ways to increase the odds of a successful Muster: A Cash Bounty and/or a lower Term of Service. Maybe a couple of slider bars under the Muster button to handle this graphically (?) 9) A Cash Bounty is simply that, a bribe to encourage enlistment in the new Brigade. Higher the bounty offered, better chance of a Muster (and very historical). Default is $0. Increments, say, of $5. 10) Term of Service varies in increments of 3 months, and the default is 3 years. Lower the TOS, the higher the chance of a Muster. 11) At the end of a TOS the player will have an option to Reenlist the unit; figure some base chance based on National Will, modified by the usual Cash Bounty and TOS sliders. If he fails the unit disbands. 12) There are no more Conscript units. Instead, each time you click the Conscript button you deduct 1 population, and add 1500 men to your replacement pool. Which is then distributed by the CoG/FoF game engine in its usual silent and efficient manner. Danger probability and effects as usual. This will serve to supplement a very inadequade trickle of automatic replacements assumed to be gathered by enlisters of existing brigades. A player can choose not to draft...but then he'll find his 3K Brigades dwindling down to 2K, then 1K... I thought of these Wish List ideas and put them together while musing between gaming sessions. Fun, shiny new chrome, or needless additional micromanagement...you decide!
|
|
|
|